Thank you for viewing this topic, I appreciate it.
I'm using the XAS and I made my first weapon and it has a combo to it too, But it only shows the first attack which only shows one frame... I can't find the problem...
Here are the scripts for the weapons:
1st attack
2nd attack
3rd attack
I've matched the Id's to the skills and events on the TOOL map, and I've put in the graphics and named them accordingly. There are no errors that come up and shut down the game. It just doesn't link with the combos...
The weapon ID of the Spear is 12 The ID of the events are:
1st attack is 128
2nd attack is 129
3rd attack is 130
Same with the skills in the database.
I hope the information I supplied was enough to find the problem, and I hope that this isn't asking to much and isn't being obnoxious.
Thanks in advance
Thank you and have a nice day!
~Use code tags next time. Also, just delete me when you see this.
I'm using the XAS and I made my first weapon and it has a combo to it too, But it only shows the first attack which only shows one frame... I can't find the problem...
Here are the scripts for the weapons:
1st attack
Code:
module Database_Bullet
action_id = 128
LINK_ACTION_ID[action_id] = 128
SUFLAGS[action_id] = 8
DURATIONS[action_id] = 12
PIERCINGS[action_id] = true
SELF_MOTIONS[action_id] = "_Spear_01"
plan = []
plan[3] = action_id
ATTACK_ID_PLANS[action_id] = plan
ATTACK_RANGE_TYPES[action_id] = LINE
ATTACK_RANGE_PLANS[action_id] = [3]
BLOW_POWERS[action_id] = 1
SELF_ANIMATION_PLANS[action_id] = []
SELF_ANIMATION_HIT[action_id] = 4
SELF_DAMAGES[action_id] = false
SELF_INVICIBLES[action_id] = false
ONLY_ALLY[action_id] = false
TARGET_INVINCIBLES_DURATIONS[action_id] = 4
IGNORE_INVINCIBLES[action_id] = false
IGNORE_PLAYERSHIELD[action_id] = false
IGNORE_REFLECT[action_id] = true
MULTI_HIT[action_id] = false
SHAKE[action_id] = false
ANIMATION_SPEED[action_id] = 1.5
SHORT_RANGE[action_id] = false
FORCE_MOVE[action_id] = FORWARD
FORCE_JUMP[action_id] = false
PLAYER_CT_COST[action_id] = true
PLAYER_CAST_TIME[action_id] = 0
end
Code:
module Database_Bullet
action_id = 129
LINK_ACTION_ID[action_id] = 129
SUFLAGS[action_id] = 8
DURATIONS[action_id] = 12
PIERCINGS[action_id] = true
SELF_MOTIONS[action_id] = "_Spear_02"
plan = []
plan[3] = action_id
ATTACK_ID_PLANS[action_id] = plan
ATTACK_RANGE_TYPES[action_id] = LINE
ATTACK_RANGE_PLANS[action_id] = [3]
BLOW_POWERS[action_id] = 1
SELF_ANIMATION_PLANS[action_id] = []
SELF_ANIMATION_HIT[action_id] = 4
SELF_DAMAGES[action_id] = false
SELF_INVICIBLES[action_id] = false
ONLY_ALLY[action_id] = false
TARGET_INVINCIBLES_DURATIONS[action_id] = 4
IGNORE_INVINCIBLES[action_id] = false
IGNORE_PLAYERSHIELD[action_id] = false
IGNORE_REFLECT[action_id] = true
MULTI_HIT[action_id] = false
SHAKE[action_id] = false
ANIMATION_SPEED[action_id] = 1.5
SHORT_RANGE[action_id] = false
FORCE_MOVE[action_id] = FORWARD
FORCE_JUMP[action_id] = false
PLAYER_CT_COST[action_id] = true
PLAYER_CAST_TIME[action_id] = 0
end
Code:
module Database_Bullet
action_id = 130
LINK_ACTION_ID[action_id] = 0
SUFLAGS[action_id] = 8
DURATIONS[action_id] = 12
PIERCINGS[action_id] = true
SELF_MOTIONS[action_id] = "_Spear_03"
plan = []
plan[3] = action_id
ATTACK_ID_PLANS[action_id] = plan
ATTACK_RANGE_TYPES[action_id] = LINE
ATTACK_RANGE_PLANS[action_id] = [3]
BLOW_POWERS[action_id] = 0
SELF_ANIMATION_PLANS[action_id] = []
SELF_ANIMATION_HIT[action_id] = 227
SELF_DAMAGES[action_id] = false
SELF_INVICIBLES[action_id] = false
ONLY_ALLY[action_id] = false
TARGET_INVINCIBLES_DURATIONS[action_id] = 18
IGNORE_INVINCIBLES[action_id] = false
IGNORE_PLAYERSHIELD[action_id] = false
IGNORE_REFLECT[action_id] = true
MULTI_HIT[action_id] = true
SHAKE[action_id] = false
ANIMATION_SPEED[action_id] = 1.7
SHORT_RANGE[action_id] = false
FORCE_MOVE[action_id] = nil
FORCE_JUMP[action_id] = false
PLAYER_CT_COST[action_id] = true
PLAYER_CAST_TIME[action_id] = 0.1
end
I've matched the Id's to the skills and events on the TOOL map, and I've put in the graphics and named them accordingly. There are no errors that come up and shut down the game. It just doesn't link with the combos...
The weapon ID of the Spear is 12 The ID of the events are:
1st attack is 128
2nd attack is 129
3rd attack is 130
Same with the skills in the database.
I hope the information I supplied was enough to find the problem, and I hope that this isn't asking to much and isn't being obnoxious.
Thanks in advance
Thank you and have a nice day!
~Use code tags next time. Also, just delete me when you see this.