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Writing/Reading Actor Database during the game's run-time.

Verian

Member

I have been trying to make a actor creator for a bit, and everything is do-able for me, except one thing; How can I add an Actor to the database during the game being played? An example to what i mean is this: I have my Actor count in my database as 99, but they are all blank and set to the default option/class/etc. Is it possible to write to the database those parameters (such as Name, Class, Level, Sprite, Face)? So that the Actor would be created by the player? If that's even possible, how would i tell the script to move to the next empty Actor block, and that it would limit up to those 99?

(If I'm going about this the wrong way, please don't hesitate to tell me.)


Thanks for any answers/replies.
 

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