moog":1ebr8u83 said:
what I thought all of chrono cross' innovations were magnificent
the healing thing made it easier to just get on with the damn game instead of rationing mp and potions to heal, and the level thing was inteligent too because you didnt have to grind in order to kill *insert boss*.
Most rpgs make you ration mp and shit because most rpgs suck.
I wouldn't have minded the healing thing if the battles weren't insanely easy. In fact, it coulda been a good idea if the game offered some challenge, but as it was, it just underscored the pointless monotony of CC's dungeons. You don't even have to think about when to heal, because it automatically prompts you for it, just like it automatically prompts you to pick the most effective attack strength, etc. You run through the entire dungeon mashing X and never have to stop, not even to look at your characters' HP, because the game makes sure you're never in danger of dying. I mean, sure, you mash X in other RPGs too, but at least having to ration your MP gives you
something to think about. Couple that with the fact that you get jackshit for random battles, and CC's minor enemies are a complete waste of time.
That said, I really did like CC's party level system (and am, in fact, jacking it for my game), but the way they implemented it undermined the whole point of having random enemies.
Legend of Dragoon has the same general idea with keeping you on track--the vast majority of your exp comes from bosses--but you still have to fight a lot to level up your attacks, and said attacks are fun and interactive.
And I never grind in RPGs anyway. Modern ones, at least, are easy enough as it is.