Ok, second playthrough, and I have a couple more things written down.
1) When the boss of the bandit cave is walking down the ladder, he should be facing up so it looks like he is actually walking down the ladder. Or he could just jump or somehow teleport himself to the lower level, since an intellegent enemy realistically, would never turn his back to an opponent.
2) The buttons are extrememly confusing. People have already talked about this, so I'll just leave it at that.
3) The explanation in Glace City is extremely long, and at the worst possible time to explain something; when you get to a new town. Maybe cut it up into pieces and spread it out as we explore the town, but really it just got to the point where I started skipping ahead to explore the town.
4) The priest shouldn't give advice so direct as "you should probably go ask all the townsfolk", since he is under investigation. Maybe change the dialogue so it is more indirect or have something else give you that advice (I would say his followers, but I don't think they are able to do due to certain circumstances
.
5) Would be a good idea to put a mini game or mini quest in glace since the player'll probably be getting tired of the game at this point.
6) Should be able to walk under xenogel roof to get to the doors (use swap tilesets)
The battle system is definitely good, and lag-free (Two characters using several different combos without a trace of lag... o.0 is this still rpg maker xp?). It was entertaining until I got a script error.
http://img526.imageshack.us/img526/9052 ... hermo4.jpg[/img]
http://img526.imageshack.us/img526/9052 ... d5c272.jpg[/img]
It was in the first solgate dungeon, near the path that walks on air. I don't really remember what triggered it but it was probably my button mashing. Oh well, back to square one... again.
(Btw, did you see my last post?)
vvv
Neverplayd":14413v4e said:
Alright a played a bit of it and wrote some things down I noticed.
1) There should be a speed/skip intro button, and if there is, it should be more obvious what it is.
2) After fighting the snake boss, the character north up to get to the next map, but appears at a north door walking south. Breaks the sense of realism.
3) The boy should have a seperate inventory from the woman to add more realism. Its kind of weird the boy has items that the girl collected. (Also, if you do that, maybe scatter a few rain gel for the boy to find in the mansion)
I did like some of the new additions that you don't see in many rmxp games, like the detailed poses for each move and the bathrooms. I would say more, but I got killed by that multiple arrow trap while trying to get to that treasure chest. Oh well, back to square one (But maybe put a save point there for people like me, who are silly enough to go after that chest)