Hi,
I'm looking for a skill tree system similar to that used in such games as World of Warcraft, Diablo, and Hellgate: London. For those of you who have not played any of those games, the system works as follows.
Characters have a set skill tree. This means that only one or two skills are initially available, but as these skills are obtained, more options become available. However, the first skill must be obtained before these other skills can be accessed. A graphical representation would look like a tree and its branches.
Each time a character levels, one or more points is received which can then be used to obtain a skill from the skill tree. Characters can then subsequently access the later skillls. Here is a screenshot to better demonstrate what I am referring to:
http://img185.imageshack.us/img185/3466/talentjj6.jpg[/img]
As you can see, players in World of Warcraft must begin at the top of the tier and subsequently add points per level in order to reach later skills. Games such as those mentioned before typically have multiple sets of trees; however, just one tree would be fine.
As with World of Warcraft, I would like for stat bonuses or other skill related "talents" to be available. To better exemplify this, in the World of Warcraft skill tree, such bonuses as additional strength, health, or agility are available to have points placed into them as well as skills. Other talents allow for skills to be powered up by increasing their damage or decreasing their MP cost. Skills like these typically are multi-level, meaning they have multiple levels of quality that each require a skill point. (For example, a skill that would increase strength in 5 levels: 1/5 - 10 STR 2/5 - 20 STR etc.)
Sorry if this is a big request, but I would greatly appreciate it if somebody could work out something like this. I found other posts requesting similar systems, but they are all months old for the most part.
Thanks in advance!
I'm looking for a skill tree system similar to that used in such games as World of Warcraft, Diablo, and Hellgate: London. For those of you who have not played any of those games, the system works as follows.
Characters have a set skill tree. This means that only one or two skills are initially available, but as these skills are obtained, more options become available. However, the first skill must be obtained before these other skills can be accessed. A graphical representation would look like a tree and its branches.
Each time a character levels, one or more points is received which can then be used to obtain a skill from the skill tree. Characters can then subsequently access the later skillls. Here is a screenshot to better demonstrate what I am referring to:
http://img185.imageshack.us/img185/3466/talentjj6.jpg[/img]
As you can see, players in World of Warcraft must begin at the top of the tier and subsequently add points per level in order to reach later skills. Games such as those mentioned before typically have multiple sets of trees; however, just one tree would be fine.
As with World of Warcraft, I would like for stat bonuses or other skill related "talents" to be available. To better exemplify this, in the World of Warcraft skill tree, such bonuses as additional strength, health, or agility are available to have points placed into them as well as skills. Other talents allow for skills to be powered up by increasing their damage or decreasing their MP cost. Skills like these typically are multi-level, meaning they have multiple levels of quality that each require a skill point. (For example, a skill that would increase strength in 5 levels: 1/5 - 10 STR 2/5 - 20 STR etc.)
Sorry if this is a big request, but I would greatly appreciate it if somebody could work out something like this. I found other posts requesting similar systems, but they are all months old for the most part.
Thanks in advance!