pierce carradine
Member
Hi people! Can somebody help me solving this problem?
I'm using a world map script that shows off a map picture on screen.
Here it is (thanks for its author, Daniel_Maximus2):
the problem is, whenever I use the map item and the picture appears,
when I return to game the pic don't fade out and continue to be shown on screen, even if I return to title screen!
http://www.imagehosting.com/out.php/t11 ... ground.jpg[/IMG]
The question is: What command must be put into this script so the map is correctly removed from screen in the end of the process? Maybe this?:
But it's not working. What must I do?@_@ I'll appreciate any help.
I'm using a world map script that shows off a map picture on screen.
Here it is (thanks for its author, Daniel_Maximus2):
#===============================================================================
#-------------------------------------------------------------------------------
# - Map Item Script
#-------------------------------------------------------------------------------
#===============================================================================
#
# - Shows a map and compass in the screen
# - Made by - Daniel_Maximus2
# Cardinalis Corp (R)
# - Script free for personal use since included the name and the team
# of the creator
# - Compatibility with many Scripts. See instructions for more information
#
# - Put the pictures in the folder Graphics/Pictures/Mapa (create the folder Mapa)
# - A map of 640x380
# - A compass of 60x60 (different sizes changes lines 81 and 82)
# - A picture of 640x3 (linha y)
# - A picture of 3x380 (linha x)
# - Created in 12-14-06
#
# classes: Window_Mapa
# Window_Text
# Scene_Mapa
#
#-------------------------------------------------------------------------------
#===============================================================================
COMPASS = 8 #id of Compass
MAP = 7 #id of Map
VAR_MAP_X = 4 #$game_variable[id] that stores X cordinate
VAR_MAP_Y= 5 #$game_variable[id] that stores Y cordinate
WORLDCENTERX = 240 #World center X (Optional)
WORLDCENTERY = 300 #World center Y (Optional)
# If you do not define a cordinate for center of the world, delete lines 142
# to 172 and activate lines 173 e 174.
#===============================================================================
#-------------------------------------------------------------------------------
# - Window_Mapa
#-------------------------------------------------------------------------------
#===============================================================================
class Window_Mapa < Window_Base
def initialize
super(0, 65, 640, 416)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface
self.contents.font.size = $fontsize
self.opacity = 0
refresh
end
def refresh
# variables that stores cordinates (Events/Paralell Process)
@wx = $game_variables[VAR_MAP_X]
@wy = $game_variables[VAR_MAP_Y]
@f_linex = @wx #cord x
@f_liney = @wy #cord y
# Draw the map ========================================================
@map = Sprite.new
@map.bitmap = RPG::Cache.picture("Mapa/worldmap.jpg")#Name of map file
@map.x = 0
@map.y = 65
# Draw the map ========================================================
# Draw the compass, if have ========================================
if $game_party.item_number(COMPASS) > 0
@i_linex = Sprite.new
@i_linex.bitmap = RPG::Cache.picture("Mapa/compasso_x.png")#Name of line x file
@i_linex.x = @map.x
@i_linex.y = @map.y
@i_liney = Sprite.new
@i_liney.bitmap = RPG::Cache.picture("Mapa/compasso_y.png")#Name of line y file
@i_liney.x = @map.x
@i_liney.y = @map.y
@compass = Sprite.new
@compass.bitmap = RPG::Cache.picture("Mapa/compasso.png")#Name of compass file
@cwid = 30 #half of compass width
@chei = 30 #half of compass height
@compass.x = @map.x - @cwid
@compass.y = @map.y - @chei
end
end
# Fim ======================================================================
def move_compass
correctx = @f_linex - @i_linex.x
correcty = @f_liney - @i_liney.y
correctcompx = @wx - @cwid - @compass.x
correctcompy = @wy - @chei - @compass.y
#====================
if @i_linex.x < (@f_linex - 10)
@i_linex.x += 10
end
if @i_linex.x >= (@f_linex - 10)
@i_linex.x += correctx
end
#====================
if @i_liney.y < (@f_liney - 10)
@i_liney.y += 10
end
if @i_liney.y >= (@f_liney - 10)
@i_liney.y += correcty
end
#====================
if @compass.x < (@wx - 10 - @cwid)
@compass.x += 10
end
if @compass.x >= (@wx - 10 - @cwid)
@compass.x += correctcompx
end
#====================
if @compass.y < (@wy - 10 - @chei)
@compass.y += 10
end
if @compass.y >= (@wy - 10 - @chei)
@compass.y += correctcompy
end
#====================
end
end
#===============================================================================
#-------------------------------------------------------------------------------
# - Mapa_Text - Write the location
#-------------------------------------------------------------------------------
#===============================================================================
class Game_Map
def name
$map_infos[@map_id]
end
end
class Scene_Title
$map_infos = load_data("Data/MapInfos.rxdata")
for key in $map_infos.keys
$map_infos[key] = $map_infos[key].name
end
end
class Mapa_Text < Window_Base
def initialize
super(0, 0, 640, 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.back_opacity = 200#
refresh
end
def refresh
self.contents.clear
self.contents.font.color = normal_color
self.contents.font.size = $fontsize
text = "Your location: #{$game_map.name}."
self.contents.draw_text(4, 0, self.width - 40, 32, text)
end
end
#===============================================================================
#-------------------------------------------------------------------------------
# - Scene_Mapa
#-------------------------------------------------------------------------------
#===============================================================================
class Scene_Mapa
def main
@help_window = Mapa_Text.new
@mapa_window = Window_Mapa.new
Graphics.transition
loop do
Graphics.update
Input.update
update
if $game_party.item_number(COMPASS) > 0
@mapa_window.move_compass
end
if $scene != self
break
end
end
Graphics.freeze
@help_window.dispose
@mapa_window.dispose
end
#-------------------------------------------------------------------------------
# - Update
#-------------------------------------------------------------------------------
def update
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Menu.new(0)
return
end
end
end
the problem is, whenever I use the map item and the picture appears,
when I return to game the pic don't fade out and continue to be shown on screen, even if I return to title screen!
http://www.imagehosting.com/out.php/t11 ... ground.jpg[/IMG]
The question is: What command must be put into this script so the map is correctly removed from screen in the end of the process? Maybe this?:
Graphics.freeze
@help_window.dispose
@mapa_window.dispose
But it's not working. What must I do?@_@ I'll appreciate any help.