Sen, thanks for putting some Ragnarok assets on the sprite. It should be compatible with everything Ragnarok related out there. It's good to see that everything fits as planned.
Mascarpone, thanks for the helpful input. I'll check out the game you mentioned. I understand the admonition to not get overly detailed with the anatomy/muscle tone for the base sprite. However, for the game I'm working on, I plan on having zombies in various stages of decomposition, clothing, etc. The hope is that the work and effort I put in now will pay off at some point. Plus the hero or heroine could conceivably lose their shirt or trousers in some predicament or another, so it's good to have the bases covered.
Each sprite requires 37 unique frames, which include the standing pose and walking animations in eight directions. That involves all the flipping as well. The female template will just involve slight modifications of the male template and should progress much more quickly.
Mascarpone, thanks for the helpful input. I'll check out the game you mentioned. I understand the admonition to not get overly detailed with the anatomy/muscle tone for the base sprite. However, for the game I'm working on, I plan on having zombies in various stages of decomposition, clothing, etc. The hope is that the work and effort I put in now will pay off at some point. Plus the hero or heroine could conceivably lose their shirt or trousers in some predicament or another, so it's good to have the bases covered.
Each sprite requires 37 unique frames, which include the standing pose and walking animations in eight directions. That involves all the flipping as well. The female template will just involve slight modifications of the male template and should progress much more quickly.