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Working on Day Night System 3

PK8

Member

Where were you last January when Day Night System 2 was made? Just kidding. I am thinking about creating Day Night System 3.

I am very unsure if anything in the old Day Night System needed fixing because I've yet to find a bug in there. I was thinking about creating a new Day Night System but I don't know what new features to include in this one. So this is the thread where you will post what new features would you like to see in the new Day Night System as well as suggestions and thoughts about the old Day Night System/possible new Day Night System.

Before you go posting your ideas, download Day Night System 2 and give it a try. Here. Remember, no right click.

- Possible temperature system
- More variations in colors and change in sunrise and sunset throughout the seasons (Mac)
 

Mac

Member

To be honest there isn't much yyou can add to it....since it's very specific as it can only be night and day....maybe more variations in colours and change in sunrise and sunset throughout the seasons.
 
Possible additions / enhancements:
Tides, eclipses, phases of the moon, seasons (switch tilesets),
adjust amount of ambient night light based on weather & moon.
(ie. clear night with full moon = brightest, overcast & new moon = darkest).
Temperature is also dependent partly on weather, cloud cover, time of day & season. It could all be tied together.
Go nuts! :)

Be Well
 
Assuming you're adding weather:
Spell effects/weapons strengthened/weakened by weather/temperature/time of day. For example, bows have decreased accuracy in the rain, and lightning spells are strengthened during a thunderstorm.

Spells can change the weather (either as a main or side effect).
 

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