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Workin on a style of art for my game...Face set pic.

So I'm goin all original for the game I'm working on...this pic is for a generic doctor or scientist dude that's gonna be in there, tell me what u think. Note, I suck at coloring, i dunno how to do it that well.\

Pic
<img src="http://i131.photobucket.com/albums/p282/Gravetheory/docair.png">
 
Line art looks pretty solid, although his arm is pretty small, his cheek is really pointy (could chalk it up to style), and the lines on his glasses look sort of weird. I don't like the gradients, though; if I were you, I'd either shade it normally or just use solid colors, because this actually makes him look flatter than solid colors, imo. The gradient implies his face is one plane, whereas a solid color just looks like you didn't shade it. Also, the light's inconsistent; the stuff on his face is coming from the upper right, whereas it's coming from the lower right on his chest.

If I were you, I'd try actually coloring it. (Even if it looks bad, you won't get better unless you try!) You can start with simple cel-shading and just using one crisp shadow color if you want to work up to something more complicated, and it would fit well with the cartoony style.
 
Avoid gradients at all costs. The gradient tool is my personal enemy. Try hand shading it, it will look more profressional, if you don't want to do that, doge/burn tools are good if you're confident with photohop.

Peace
 
? I don't know how to shade with color, that's why I used gradient. How would I just do 'cell shading' like perihelion suggested? I don't like solid one color either, looks terrible to me. So, yeah, help on that would be appreciated
 
Okay, so...

http://www.gamersmark.com/miscimages/media/277/1040478200200212219.jpg[/img]

Cel-shading technically refers to animation, not 2D art, but it's the same idea. You see how he has one shadow color defining the shape of his body? It's how cartoons are shaded.

I dunno, I don't actually draw much, so I might be leading you in the wrong direction; you should really understand how shapes work before going on to stylized things. The most important thing is that you need to understand how forms work in 3D and then represent that on paper. For an idea of how the shading should work, set up some lighting in your room and look at your face at that angle in a mirror. A bright directional light from a lamp or something will do better than the ambient light from a ceiling light because you want strong shadows. And once you see where the shadows are, draw them on your portrait.
 

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