NOTE: This might be in the wrong section.
Well I already know this topic is probably going to get a LOT of tomato's thrown at me. But hear me out.
I am currently working on a multi coder RPG Maker XP project. And this has caused all sorts of problems. Mostly stemming from the fact that its hard to share code between two (or more coders) and have them working of different sections of the full RGSS script. I know a lot of my code has been lost because we had trouble combining our two sets of work.
My idea though is to make something more like a traditional IDE that takes the Script.rxdata file and decrypts (Yeah I know, probably not feasible since people don't like the hard work they put into a game hacked. ) or somehow can read the current RGSS editor while its open and then does a lot of cool things to help coding like.
- Spiting Scripts into individual files for easy sharing.
- Comparing changes between two Script files to help with making changes
- Project organization (Wouldn't it be nice to have a list of that class's variables and methods and not have to look thru the class it self every time to find them?)
- Have the program reincript or reinsert your changes and start your game for testing.
- Error checking for syntax with out having to run the intended script.
- What ever else I could think of.
I understand why this hasn't been done before. But RPGMaker XP's editor at least ( I don't have VX) sucks. It's making me and my fellow coders work harder. So my question, does anyone have any feasible ideas on how I can get script data (names on the left hand side as well) feasibly from a project the a coder is working on with out having to copy paste a whole lot back and forth? Which is currently the best way I have found to use an outside Ruby editor. The easiest method I can think of is like I said Encription\Decription of the Scripts.rxdata file. But that leaves it open to hacking if my 'possible' IDE gets on the web and there is no real info on how to do this anyway.
So your thoughts and idea how I could maybe do this?
Well I already know this topic is probably going to get a LOT of tomato's thrown at me. But hear me out.
I am currently working on a multi coder RPG Maker XP project. And this has caused all sorts of problems. Mostly stemming from the fact that its hard to share code between two (or more coders) and have them working of different sections of the full RGSS script. I know a lot of my code has been lost because we had trouble combining our two sets of work.
My idea though is to make something more like a traditional IDE that takes the Script.rxdata file and decrypts (Yeah I know, probably not feasible since people don't like the hard work they put into a game hacked. ) or somehow can read the current RGSS editor while its open and then does a lot of cool things to help coding like.
- Spiting Scripts into individual files for easy sharing.
- Comparing changes between two Script files to help with making changes
- Project organization (Wouldn't it be nice to have a list of that class's variables and methods and not have to look thru the class it self every time to find them?)
- Have the program reincript or reinsert your changes and start your game for testing.
- Error checking for syntax with out having to run the intended script.
- What ever else I could think of.
I understand why this hasn't been done before. But RPGMaker XP's editor at least ( I don't have VX) sucks. It's making me and my fellow coders work harder. So my question, does anyone have any feasible ideas on how I can get script data (names on the left hand side as well) feasibly from a project the a coder is working on with out having to copy paste a whole lot back and forth? Which is currently the best way I have found to use an outside Ruby editor. The easiest method I can think of is like I said Encription\Decription of the Scripts.rxdata file. But that leaves it open to hacking if my 'possible' IDE gets on the web and there is no real info on how to do this anyway.
So your thoughts and idea how I could maybe do this?