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WIP "Cella"

@M.Sam
It only looks like that because J.D. extended the eye pupil and color on the inside as compared to the usual HK look. I did something along those lines myself. It's a trick to make the eye color "pop" more.

@J.D
To fix that slight look just cut the two pixles that are touching the top of the eye and I think it should lessen that. You can also change that black to more of a darker yellow. Either way it won't make that much of a big deal.
 
Well technically I haven't really updated anything here.... but I also didn't wanna make a new topic just to show this little pic... I just made a few other characters in the same shading style as raven suggested (like a month ago sheesh lol).... yeah yeah I know, I need to finish my WIPs... but here's something I just wanted to post. Viola'.

http://img442.imageshack.us/img442/2279/15602347nm6.png[/img]

Comparisons:
http://img226.imageshack.us/img226/2442/vvvvyq1.png[/img]
http://img265.imageshack.us/img265/9194/vvvv2gv3.png[/img]
 
J.D. Slasha;203146 said:
Minor update. Worked on the actual Cella battler.
http://img524.imageshack.us/img524/9595 ... adetk1.png[/img]

The right leg was fine, IMO.

It gave her a childish (I don't mean in a bad way) stance, with her legs pointed inward. As it is now, the her pelvis does not match her stance at all, and it looks like her shoe is a coaster. : P

Good luck with it; and don't try to take everyone's advice if it means altering the expression of the work
 
@talz: Yeah, it's hard when you can see everyone elses perspectives also. I think I'll edit it a bit more with the way I have it. The childish thing was cute, but I don't think i really feel that her character was really meant to be too childish. But we'll see. Not much of an update here. I just made some new battlers and tried them out with ole' Cella...

Batra:
http://img297.imageshack.us/img297/8439/untitledly3.png[/img]

Peck:
http://img157.imageshack.us/img157/2537 ... ed2ef6.png[/img]

Thief:
http://img157.imageshack.us/img157/9249 ... ed3zd6.png[/img]
 
I don't really know how to give you tips, and I haven't read through the whole thread but that's a really good sprite, the only quarrel I have is with the shorts, they look a bit stiff and awkward. Maybe some more shading?
 
That s really good, I like how it has an cartoonish look, very cool.

The guy in green with goku like hair, I like the old version better, popped out more.
 
Totally disagree-- the redhead's old version is too bright, especially the Link Green. Dig what happened with the waist, too, the bigger belt. I guess it's cuter on girls, but it great that it looks like it actually supports the clothes.
 
Well i posted a big long something in one of your other threads but i don't think it's been noticed at all so I'm not going to say much aside from this: The face set ruins the character for me and Although using a template will make spiriting their battle poses easier for you, be aware that you are going to lose all the unique traits of the character's personality in the generic lump that is a Template. It's one thing for walking sprites where every thing's minuscule, but in battles it just looks.. eh. Anywho, before i comment anymore about the face, why not find the last thing i posted on of yours. I left you a book.


edit: oh yes in that standing post for the girl, I've noticed 2 different things, Foot facing forward, and Feet turned in like a toddler.

word of advice, if she's fighting, she can't stand that way and still guard blows or attack properly. I encourage you to try standing that way and feel how unstable it is. regardless of how cute it is when girls pose like babies, it's silly in fighting o-o
 
Whoa. Lotta' reponse to make..

malick said:
I like it. It look pretty good! But there's little to no hair animation.

Thanks lol. I do agree that the hair's a bit static. Still working on it tho'.

JakeyZombie said:
I don't really know how to give you tips, and I haven't read through the whole thread but that's a really good sprite, the only quarrel I have is with the shorts, they look a bit stiff and awkward. Maybe some more shading?

Hmmm. I know that in some of the poses I felt that they were "bigger" than in others.... I'll try messing with that and see if it gets any better.

monkeydlu said:
That s really good, I like how it has an cartoonish look, very cool.

The guy in green with goku like hair, I like the old version better, popped out more.

Thanks, I try to have a different style. (Also Kaiser is an ooooollllddd WIP. I have a much better version in my sprite workshop I believe.)

Alistor said:
wow... best KSVB i've seen in a...ever. Makes me almost wanna get back to work on those template pacs... almost.

Lol. Get to workin' then eh?

Princess Shine said:
Totally disagree-- the redhead's old version is too bright, especially the Link Green. Dig what happened with the waist, too, the bigger belt. I guess it's cuter on girls, but it great that it looks like it actually supports the clothes.

Lol, I wonder what you guys would think with the newest version? Those are actually extremely outdated.

Mascarpone said:
Well i posted a big long something in one of your other threads but i don't think it's been noticed at all so I'm not going to say much aside from this: The face set ruins the character for me and Although using a template will make spiriting their battle poses easier for you, be aware that you are going to lose all the unique traits of the character's personality in the generic lump that is a Template. It's one thing for walking sprites where every thing's minuscule, but in battles it just looks.. eh. Anywho, before i comment anymore about the face, why not find the last thing i posted on of yours. I left you a book.


edit: oh yes in that standing post for the girl, I've noticed 2 different things, Foot facing forward, and Feet turned in like a toddler.

word of advice, if she's fighting, she can't stand that way and still guard blows or attack properly. I encourage you to try standing that way and feel how unstable it is. regardless of how cute it is when girls pose like babies, it's silly in fighting o-o

Welp, unfortunately, I'm not good with working from scratch, so I'll hafta' stick with the template. I understand your viewpoint, however. (I did respond just a while ago to your long post in my other thread :D)

As for the faceset, I'm not using that. I was just a test I did a year ago. Almost everything in this topic is extremely outdated. Forgive me for not pointing that out before hand.

As for the stance, I do see what you mean, but at the same time, I'm not going for the exact serious and precise-ness of how my battlers look. I know there's a lot of errors with my anatomy and some would argue that they would want to see it more accurate in terms of realism, but I'm going to have to argue that I like the cartoon-ish feel I give to the way she moves in game. But again, Mas, I appreciate the input.
 

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