The Data Mage
Member
try both versions with a iso 8 dir movement script and you'll see what i mean
i mean put both the 45 and 23 degree angled walls onto a map as a test and see which one the sprite moves parralell with.
Whats the point of an iso wall that the character cant even walk parallel to?
i mean put both the 45 and 23 degree angled walls onto a map as a test and see which one the sprite moves parralell with.
Whats the point of an iso wall that the character cant even walk parallel to?