So yeah, I wonder if anyone knows the names of the variables in RMVX's default Window class that store the window frame and background sprites. I know it's a hidden class, but maybe someone still found them out.
I also wonder how the visible definition operates... obviously, it checks something like @visible == true, but how does it actually execute it? The only thing I can imagine would be setting self.opacity = 0 and self.contents.opacity = 0, but I wonder if there's another way, especially since self.contents gets defined in Window_Base first...
I also wonder how the visible definition operates... obviously, it checks something like @visible == true, but how does it actually execute it? The only thing I can imagine would be setting self.opacity = 0 and self.contents.opacity = 0, but I wonder if there's another way, especially since self.contents gets defined in Window_Base first...