I don't know why, but i thought of this idea last night. If anyone has played the wild arms games, they can tell you about it's unique monster encounter system.
After a certain amount of steps, a explination point will appear on top of the characters head. Green explination points would indicate with the press of the button you can avoid the battle(Because you were over-powered). White ones indicate you can skip the battle, but you lose some points(These points were gained by touching white crystals that would replenish it.) Once you ran out of points though, you had no choice to engage, I don't think the arrow even popped up. Then there is the red explination point, when that popped up you be force to battle.
So I was wondering if this was even possible? I'm assuming it is. I was thinking maybe it be better if it was done by some bar, where it would fill up by the ammount of steps you take and you could use those "points" to decrease the bar until it filled up again.
After a certain amount of steps, a explination point will appear on top of the characters head. Green explination points would indicate with the press of the button you can avoid the battle(Because you were over-powered). White ones indicate you can skip the battle, but you lose some points(These points were gained by touching white crystals that would replenish it.) Once you ran out of points though, you had no choice to engage, I don't think the arrow even popped up. Then there is the red explination point, when that popped up you be force to battle.
So I was wondering if this was even possible? I'm assuming it is. I was thinking maybe it be better if it was done by some bar, where it would fill up by the ammount of steps you take and you could use those "points" to decrease the bar until it filled up again.