seven":23l5slfn said:Day 1
Spent today learning the interface and remaking RMXP's functionality. Movement, animations and collisions work; nothing exciting yet. I'll post a build of the game each time I get stuff done, but this is one is only really useful as a reference.
http://bb.xieke.com/files/rogue.capx
DeM0nFiRe":db1jgy1y said:The intent of the RMXP RTP license is for you to not use RTP graphics outside of games made with RPG Maker :P The wording is a little foggy, but it says something to the effect of "you can distribute the graphics with the GAME". GAME is in caps like previously defined terms are, only GAME is never actually defined in the license.
Well, anyway, if this is just placeholder graphics, probably not a big deal, but I'd recommend you change them at some point.
seven":1wfewjv2 said:hi again guys.
I like some of the concepts unique to roguelikes (i.e. procedural generation, permadeath, complex interactions between mechanics) but the genre remains obscure because of a steep difficulty curve. My plan is to re-envision its better qualities while making it less esoteric: I hope to create a user-friendly UI, an intuitive control scheme, graphics, and level design that teaches through play, without losing too much of the genre's complex strategy and replay value. I don't know how close I'll get to that, but it should lead at least lead to an interesting prototype. More developments as they develop.
The art was actually made by some friendly Japanese people.ScirraTom":1p2ubxtd said:Love the artwork so far, I have a soft spot for pixel art
It is placeholder art, but I don't know when I'll replace it; I'm no artist, and copyright isn't a big issue for a one-month project.DeM0nFiRe":1p2ubxtd said:RTP, copyright, etc.
:heart:onzephyr":1p2ubxtd said:praise
Tuna":2nkqn2in said:Do you intend to follow the standard roguelike formula and randomize most of the game's elements?