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Which is more important, pixlemovement or ABS?

Yes, such a question was asked. The reason? I'm making a starter pack for the noobs of the community (although I happen to be one myself) that will include a fairly large map, quests, but no main storyline. This pack will, of course, have some cool features (credited, of course) and because I don't think I'll be able to manage to make the Pixle Movement AND Mr. Mo's ABS work at the same time (Which would be heavenly), I'm forced to chose one. Which would you consider more important? Would you rather have your game 2.5D or ABS? Let me take that back real quick, which would the people that might want this like more?

OR

What is a good ABS that is Pixle movement compatible?
 
2.5D with Pixelmovement? Ha! Hahahahahahahaha! You are misinformed my non-acquaintance.

Obviously, the ABS. A not-DBS > Pixelmovement. (Theorum: D = DBS, E = Everything N = Not-DBS, P = Pixelmovement. D < E .: N > P
 
Hello my friend, I much prefer the "Xas," the majority should not know it, but "Xas" in my opinion is the best Abs of the world.

If someone is interested in "Xas," tells me that I te step.
 
But the question is ABS or Pixel not which battle system is better -_-;

Anyway, you can have both theres an ABS called Blizz-ABS which has its own pixelmovement, less laggy than Mr.Mo but a bit inferior to XAS (in skill handling)
 

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