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Where the fuck is Key Input Processing?

It's probably one of my most commonly-used event commands, man.

I'm a huge advocate of RMVX, but I only started using the program for a real game the other night. I've just hit a massive stumbling block, since I was planning on using a command that should be there.

The only workaround I can possibly use is the absolutely horrible conditional branch which checks if a key is being held down, which I do not want because I want to check for tapping.

Is there a quick piece of script or something I can paste into the event line instead?

Fuck man this peeves me.
 

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