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Where can i learn Ruby and RGSS?

Hey folks im currently working on a game, but this game has a mass of features that i will need to write myself. i dont like scripting, because i canot into scripting. hence, i want to learn this. preferably the easy way, but from what i learned at school and c++ this might be a hard pain in the ass. basically the menus, shops, and battle options shall be all picture based. (moghunter style- etc). might be easier for me because im skilled in photoshop and i would abrakadabra import pics into game. i wanted to script my own battlesystem (it is very decent and i havent seen something like this before) wich is based on minkoffs cbs. for this cbs i will need an own section in the main menu. also wanted to write an option point that lowers music and fx. and i wanted to create some sort of gallery, similar to the moghunter ones, but only with concept work that you can find troughout the whole game. i forgot what i wanted to say. er... YES. id like to learn ruby and rgss. can someone provide me with a very good site, or video, or book that may relate to the rpgmaker xp?

thanks in advance :)

sekiraze :heart:
 
Comparing to C++ Ruby is WAAAAAAY easier, for first you don't have to worry about variable types. If you do this
[rgss] 
 var1 = 2
 var2 = "b"
 var3 = 2.25
 
[/rgss]

It knows whether you used int, char or float/double. My suggestion is that you check trough script editor and look on how things are working, if you learned c++ you wont have much trouble learning this one. :)

But if you really need a tutorial kind of stuff check stuff here: http://www.rpgrevolution.com/tutorials/ ... ystem.html

By learing RGSS you would learn a bit of Ruby too. But if you want to do it other way around follow this book (the book is free for download btw). :D
http://www.sapphiresteel.com/ruby-progr ... ok-Of-Ruby
 
Drago del Fato":1hpt39mh said:
Comparing to C++ Ruby is WAAAAAAY easier, for first you don't have to worry about variable types. If you do this
[rgss] 
 var1 = 2
 var2 = "b"
 var3 = 2.25
 
[/rgss]

It knows whether you used int, char or float/double. My suggestion is that you check trough script editor and look on how things are working, if you learned c++ you wont have much trouble learning this one. :)

im sorry but.. da fuq xD ? me and c++ are arch-rivals. got an f- . yes, a F- . but thanks for the sites. annother question (may be a rethorical question):
is it hard to develope a whole game full of own scripts for a newb?
-Menu:
Item
Skill
Equip
Lockets (speziall menu, has to do with game)
Status
Save
Options
Gallery
End Game

-Ingame Scripts
Custom Textbox
Story Textbox
Mapname box
Townname Box
Video-Cutscenes
Minigames

-Battle Scripts
Transformation Script
Inbattle Video Script

and more... :/
 
The only tricky ones I can see there are Cutscenes made purely in scripts, Inbattle videos and Minigames.
The rest would be relatively easy / troublefree I would've thought

I learnt Ruby and RGSS just from reading through RMXP's default scripts. Once you understand the basic syntax ( figuring out method calls from objects (variable.methodname) on my own was tricky, i'd have to admit ) it's all easy.
Every now and then, if I have a question about the language (looking for methods, etc.) I just google 'Ruby String' or 'Ruby Array' or 'Ruby regexp' and it helps a lot. :)
 
do you really think designing a complete new battlesystem is easy o: ? if it is, i may have new hopes. :) as it is for other scripts; i do read them in the script-editor, but my brain cant prozess most of it :C but ill try my best :)
 
Aha, I must have missed that from the list xD
I agree, battlesystems are NOT easy! But start with the little things (menus, huds, etc.) and work your way up :D
 
At school i made a list with all scripts to be done, i may scan it tomorrow and post it here. and it is much. but youu'll see tomorrow then :D
 

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