In my game, one particular weapon (using the skill weapons script), a modified Tesla coil, grants you the ability to unleash an electrical storm upon the usage of the skill relevant. How many charges are left on the weapon are tracked by a variable (in my case, variable #7). Unfortunately, I can't include the expression "\V[1] charges left" on the weapon description, because it shows as is, not as the actual variable number. I can, of course, put \V[1] charges left" in a text message after the player activates a charge during combat, but that would be a little counter-intuitive, as the player should know the number of charges in an item whose workings he knows.
What would be a proper way to display the charge number in the weapon description as well as the skill description?
What would be a proper way to display the charge number in the weapon description as well as the skill description?