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Weapon upgrade shop. Can it be done?

Script Title: Upgrading Weapon Shop
RMXP or RMVX: RMVX
Detailed Description:
Alright, the request is simple. I'm looking to create a shop that shows a list of items that you need to collect in order to upgrade a weapon to its next stage, and the name of the next upgrade. For the price of the items on the list, the character can trade their equipped item for the new one they see in this shop.

Example: Joe is equipped with a weapon called Nirvana. According to the upgrade shop, there is an upgrade called Nirvana Mk. II, and it requires x3 Steel, x3 Sheet Metal, and x1 Red Scale. Here is a mockup picture of the example.

UpgradeMockup1.png


The Upgrade command removes the listed items from the player's inventory, and changes the selected character's equipped weapon to the next one in the database. The weapon descriptions are also provided from the corresponding database weapon, much like the material names in this script.

Character will change the selected character, and by extension, the displayed weapons. It will show the weapon they have equipped, and the face sprite of the selected character. If you look towards the right side, you'll see a line of faces. This represents each playable character(there are eight of them). Characters who can wear the weapon will have their facesets in color, while everyone else will be grayed out.

Exit leaves the menu, obviously.
Other Scripts I am using (in order):
Anaryu's AS-AntiLag 1.2h
Kylock's Light Effects VX 1.1
MOG Location Name 1.0
Neo Message System 3.0
Neo Save System 3.0
RMXP Fog for RMVX 1.2.3



Any help is appreciated. As expected, credit will be given. Thanks in advance.

EDIT: Complete overhaul, now with a visual mockup.
 

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