What I Would Like
I am trying to make a game with elements of different games but I haven't been able to find the one I'm looking for anywhere at the moment. I want my "monsters" (that have the first line comment "mon") to wander around the map. It is based on the battle system of most MMORPG's where they run around, BUT is more based around the Runescape system. Most often a monster will leave you alone until you attack it OR it will attack you whatever level you are. I want my monsters to come towards me when I am a lower level than a 2nd line comment stating the number BUT I want it to run away when I'm above or equal to that number.
This is what the first 2 lines of the "monsters" event code would look like.
I would also like when the battle's over for the monster killed to re-spawn in it's original position. If needed can you also post instructions of how to implement it into my game, maybe even a demo? I have no idea if this is even possible since I have no experience with RGSS but I would like to thank anyone who helps in advance, even if the script isn't quite what I'm looking for.
ALSO...just in case you need yo know the tiles are default size, 32 x 32, which means 4 full squares away is 128 pixels.
The Runescape Battle System
"Monsters" are given a level, and it's stats are based around it. A monster (if set to be violent) will go towards and attack anyone that is lower than twice it's own level. Once you get to twice it's level it will leave you alone. Some that are set to always violent will attack anyone at any level until they kill about 30 of them. A "monster" that is un-violent will do nothing. It will just walk around aimlessly is it's set circle.
Why do you put ""s round "monster"?
For those of you wondering, the reason I'm putting the ""s round the word "monster" is because not all the "monsters" in my game are actually "monsters". Some are human, elf, dwarf, gnomes...things like that.
I am trying to make a game with elements of different games but I haven't been able to find the one I'm looking for anywhere at the moment. I want my "monsters" (that have the first line comment "mon") to wander around the map. It is based on the battle system of most MMORPG's where they run around, BUT is more based around the Runescape system. Most often a monster will leave you alone until you attack it OR it will attack you whatever level you are. I want my monsters to come towards me when I am a lower level than a 2nd line comment stating the number BUT I want it to run away when I'm above or equal to that number.
This is what the first 2 lines of the "monsters" event code would look like.
@>Comment: mon
@>Comment: 67
@>Comment: 67
http://i94.photobucket.com/albums/l85/azza3809/unseen.gif[/IMG]
http://i94.photobucket.com/albums/l85/a ... toward.gif[/IMG]
http://i94.photobucket.com/albums/l85/a ... e_away.gif[/IMG]
http://i94.photobucket.com/albums/l85/a ... toward.gif[/IMG]
http://i94.photobucket.com/albums/l85/a ... e_away.gif[/IMG]
ALSO...just in case you need yo know the tiles are default size, 32 x 32, which means 4 full squares away is 128 pixels.
The Runescape Battle System
"Monsters" are given a level, and it's stats are based around it. A monster (if set to be violent) will go towards and attack anyone that is lower than twice it's own level. Once you get to twice it's level it will leave you alone. Some that are set to always violent will attack anyone at any level until they kill about 30 of them. A "monster" that is un-violent will do nothing. It will just walk around aimlessly is it's set circle.
Why do you put ""s round "monster"?
For those of you wondering, the reason I'm putting the ""s round the word "monster" is because not all the "monsters" in my game are actually "monsters". Some are human, elf, dwarf, gnomes...things like that.