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Waiting event's movement

Harwn

Member

How i do my hero to stand freeze and waiting an event's movement?
You know, like if an event is moving i want to my hero stay stand and wait for the event's movement...
Thanks for read and help! ;P  BYE!
 
Well, there's the Wait For Move's Completion command, of course.  You may also want an Autorun event, depending on what you have in mind.

Of course, Wait For Move's Completion is tricky, and can freeze games if you're not very cautious about it-- frequently, you're better off with a regular Wait command.
 

Harwn

Member

Mhhh i used thath and it only can freezes the same event and it doesn't freeze other eventes or my hero...
Maybe i must to practice using this command... xD
Thanks and bye... if you have a tip for me, please post it :)
 

Harwn

Member

Ehm... I need to my hero freezes meanwhile an event is moving... and when that event stops my hero could move again.
Example:
The hero speaks with an event, my hero freezes and the event walk at the north and leaves the scene, then the hero can walk again normally...
Please someone tell how to make this... move's completion doesn't work with that.
 

Zeriab

Sponsor

How fixed is this sequence?
Will it always take the same time?

You must have used Autonomous movement since that works independently from Wait For Move's Completion.
Either wait a specific amount of frames  or use a Set Move Route... event command + Wait For Move's Completion.

If you can't get this to work I would ask you to upload your attempt.

*hugs*
- Zeriab
 

Harwn

Member

Well i don't know what to upload, cause i dont have an example...
I got the idea from pokemon, when an event is walking you can't move and you must wait to the event to stop walking or leaves the scene i want to make a scene like this cause i have a chating of 2 events and i need to my hero gets freeze mean they are figthing.
On final fantasy, are a lot of scenes when you can't move and you must follow an event but first you have to watch where they are going, you know first an event run and exit the scene and you must follow him later he walked to continue the game... do you need more examples??
Well i spoke a NPC, and him walk to the north, when he walks i to freeze the hero and when the npc stops or leaves the scene now you can walk.
 
Well I know exactly what you're talking about, and I just experimented and I found a way to do it, but its kinda a nooby way, and could be shortened if you talk to an expert or something on events. This is what I did.

I set a graphic, Lancer 2, for an event. Ok, okay. Then I added text for that event on the first event page that says "I sense we're all in danger." On Action Button and do Control Self Switch "A"

Now I added a new event page. On the event page, pick the same graphic and to Autorun and to Self Switch "A". And first I did Set Move Route (Player) Wait... to 25 frames. Then since im showing maybe like a mob and he senses danger. I did "Scroll Map" Fast, Down 18 squares. And then after that I did the same thing but up and made the event after it does scroll map up, to "Wait for Moves Completion" and then say "Im getting outta here!" so it when it gets back to the original screen set he says that. Then I "Set Move Route" to the event to "Change Speed" to fast, and then I repeatedly did Move right until I saw he goes off the map. Then I do "Wait for Move's Completion", then "Erase Event.

This might not sound clear to you, so ask questions and ill answer them.
 
Ever tried the "move away from hero" and "move toward hero" commands on the hero? In XP, they both freeze the player until you give him a different type of move command. (Even if the move command is wait 1 frame) I always used this, and it works even better in VX, because one will freeze the hero, and the other will unfreeze him.
 

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