Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

[VX] Uber Quest Log

I'd really like to use this script, but there are a few problems:

1.) Is there a way to turn off those names above everyone's head completely?
2.) How do I add my own custom "quest complete" icon?
3.) Quests aren't saved with the save file.
 
ixis":mx11qoy7 said:
I'd really like to use this script, but there are a few problems:

1.) Is there a way to turn off those names above everyone's head completely?
2.) How do I add my own custom "quest complete" icon?
3.) Quests aren't saved with the save file.

Yes, I'd also like to know about that. But to 1) just remove the comment in the event.

The quest are also shown from the beginning on. It would be better if they appeared after having talked with the people.

There is also another bug. If i talk to Vania first and accept the quest and have a look in the menu then, then I see the quest "Understanding". If i click on "The Chase" then, everything is okay again.
 
I have copied everything of script from the demo and added the Main thing but I still get an error. It happens when I open the quest log up using an item (through common event since I have one of Dargor's party scripts which takes it out of the menu unfortunatey). The error says:

Script '--Artori's Quest Log {Win}' line 220: NoMethodError occured.
unidentified method `' for nil:NilClass

Is that is anyway effected by Dargor's script or is that just me making a mistake?
 
Awesome script man :D
is there any chance you or anyone else on this site will make this script comptable ith the crafting system so they both will be accesable from the menu?
thanks in advance.
Edit: weoot nvm i tried to do it by myself and somehow made it :D (i got no RGSS knowledge :D)
 
To correct code error "line 374" simply add [ i ] after @list.... example:
Code:
Before....

@list.______

After....

@list[i].______

Like this...
Code:
...
    unless @list.nil?
      for i in 0...@list.size # for all the commands in event
        if @list[i].code == 108 # if it is a comment
          @list[i].parameters[0].dup.gsub!(/\[[Cc][Dd](.+?)\]/) do
            @text_display = [$1, Event_Color]
            @isQuest = false
          end
          @list[i].parameters[0].dup.gsub!(/\[[Qq][Dd](.+?)\]/) do
            @text_display = [$1, Event_Color]
            @isQuest = true
          end
        end
      end
    end
...
 
Problems...We NEED a new upload, Megaupload not working...and I get this different error message:  "Script 'Quest Window' line 414: TypeError occurred.  Undefined superclass 'Sprite_Base'

Help please! And someone re-upload the demo to another site to help out us newbies PLEASE. Thank you.
 

jdax

Member

Calminaion":37rew8yh said:
Problems...We NEED a new upload, Megaupload not working...and I get this different error message:   "Script 'Quest Window' line 414: TypeError occurred.  Undefined superclass 'Sprite_Base'

Help please! And someone re-upload the demo to another site to help out us newbies PLEASE. Thank you.

I just tried to upload it too and it is not working.  If anyone has the demo and would kindly upload it somewhere we can get it, it would be greatly appreciated! :)
 
sorry for push but..

why are all quests in my questlog without having accept them?
i dont want to pop up them there unless i have talked to the person which is
giving me the quest.
 

SowS

Member

this might seem a necropost but i need to know why am i only seeing black instead of windows when i open up the quests...???
 
I made a cheap way to make it save, if you're able to understand some tech shit. Follow this example.
[rgss]if $quest.qupdate[1]
      $game_switches[80] = true
    end
    if $quest.qupdate[2]
      $game_switches[81] = true
    end
    if $quest.qupdate[3]
      $game_switches[82] = true
    end
    if $quest.qupdate[4]
      $game_switches[83] = true
    end
    if $quest.qupdate[11]
      $game_switches[84] = true
    end
    if $quest.qupdate[12]
      $game_switches[85] = true
    end
    if $quest.qupdate[21]
      $game_switches[86] = true
    end
    if $quest.qupdate[22]
      $game_switches[87] = true
    end
   
    if $game_switches[80]
      $quest.qupdate[1] = true
    end
    if $game_switches[81]
      $quest.qupdate[2] = true
    end
    if $game_switches[82]
      $quest.qupdate[3] = true
    end
    if $game_switches[83]
      $quest.qupdate[4] = true
    end
    if $game_switches[84]
      $quest.qupdate[11] = true
    end
    if $game_switches[85]
      $quest.qupdate[12] = true
    end
    if $game_switches[86]
      $quest.qupdate[21] = true
    end
    if $game_switches[87]
      $quest.qupdate[22] = true
    end
   
[/rgss]
Edit the switches and qupdates respectively. I plugged this into the refresh area of the {win} part of the script. Def refresh, that is. This way, the switches save, and trigger the quest updates upon checking the log.

Oh yeah.

Something's wrong with it though.

Oh: Put the like in the initialize of the menu, or something alike.
 

Gimnis

Member

i think i've seen Atoria's quest log script but this one is much better, or i have found the wrong one... can you please convert it to work on XP, or give me a link to Atoria's script?
thanks :P
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top