MukanshinBlack
Member
I'm sure most of you, if not all, have noticed this. Pretty much my question is how do 'Same as Character' events walk over 'below character' events without a through involved?
This cannot be evented good enough to be efficient, and the only ideas I've come up with scripting this either involve a through or some type of impossible over-calculation.
Can anyone think up a simple solution?
(Maybe something like "$Game_Character.COLLIDE_WITH_CHARACTERS fix : if priority of event == (0 or below character) something.passable? #I'm still new to ruby so I'm unsure how to do this or anything alike. :| )
This cannot be evented good enough to be efficient, and the only ideas I've come up with scripting this either involve a through or some type of impossible over-calculation.
Can anyone think up a simple solution?
(Maybe something like "$Game_Character.COLLIDE_WITH_CHARACTERS fix : if priority of event == (0 or below character) something.passable? #I'm still new to ruby so I'm unsure how to do this or anything alike. :| )