The Moment You've Been Waiting For!
That's probably not true, actually. Most of you have probably either forgotten about this project or never heard of it in the first place. Anyway, after some tough times and busy days, I've finally managed to churn out what I think is acceptable as a demo. Ladies, gentlemen, and Wyatts, I present to you the "beta version" of Righteous.
Creator Information
I've always wanted to make a game of some sort, particularly an RPG. I remember playing through games being cynical and critical, thinking of ways such and such could be better. RPG Maker finally gave me the opportunity to make something to my own likings and standards.
Even though I've had every single version of PC RPG Maker to date, I still consider myself highly new to the software. As a result, my mapping and scripting aren't really up to snuff (don't even get me started on my graphical skills), and so you'll probably see a lot of novice errors (probably all over the place). But I learn quickly, and if you tell me where I messed up, you'll see me improve.
Anyway, without further ado, the nitty-gritty.
Background and Story
The world was once a flourishing place, filled with the bright promise of tomorrow. One particular land was very blessed, as magic flowed through the veins of its inhabitants. But such great power could only be met with great conflict, as it was only a matter of time before war broke out in the land. As countless people died over the scuffles of man, some began to search for some alternative to save their world from perishing. Finally a man emerged, preaching of a greater life and salvation should the people of the world forsake magic and trust only in the Divine. His word spread throughout the land, and his followers became many, yet there were still some who refused to give up their gifts. One by one, however, they were silenced. Now, only a few remain indignant, forming the land of Rukima. Those who gave up magic formed the nation of Fennix.
Kurt Westland is a rookie soldier in the vast army of Fennix, the Righteous. He's never considered anything else besides joining the military; after all, his father was a high ranking officer. He was also Kurt's idol through his life. Being an only child, his mother could hardly agree with his career choice, but knowing that being like his father meant that much to him, she bent to his will.
However, things soon changed. Kurt's father leaves on a tour of duty in the far western lands bordering Rukima, and several months later, the fateful letter arrives at their door. Stricken with grief, Kurt begins to question everything he believed in; his once invincible father was pronounced dead. Matters only become more grave when his mother dies soon after, her sorrow too great for her body to handle.
One year later, Kurt has finally finished his military training. Still determined to be like his father, he prepares to set off on his first mission. But his thoughts still linger elsewhere. Something just doesn't sit with him in regards to his father's death. The church revealed to him no other details than his father died in an ambush. Something is going on, and Kurt knows it. What he doesn't know is that discovering this secret will put him directly in the middle of the clash of religion. Not only will his life be on the line, but also his sanity. When all sides are against you, what do you turn to?
Major Characters
Righteous features a very diverse cast of characters, stemming from different backgrounds as well as different personalities. As their paths cross and the war rages on, the line between good and evil becomes more and more blurry. In a war this bloody, can there be such a thing as heroes and villains?
Kurt Westland
Better known throughout the city of Hastings as the son of the late Kenelm Westland, Kurt has spent his whole life trying to live up to the grandeur of his father. As a rookie in the Righteous, he's more than anxious to avenge his father, yet his zealousness may prove to be his downfall.
Rufus Bentley
The youngest Commander of the Righteous, Rufus had only assumed the position shortly after the death of Kenelm Westland, the frontrunner for the empty commandership. As a good friend of Kenelm's, he has taken it upon himself to be Kurt's new guardian. But in the time of war, is there room for this sort of compassion?
Xia Chen
As a tactician fighting a losing battle, Xia has much more than just her own fate resting on her shoulders. With her entire nation on the line, she will do whatever it takes to make sure she emerges victorious--even if it means defying what she believes in.
Russell Silas
Silas is the epitome of a lost cause, wasting his life away in seedy taverns and bars. He'd much rather drink the night away than have anything to do with this war of ideologies. Yet behind every alcoholic is a story, and soon he will find that he is more involved than he can begin to imagine.
Gareth York
A Righteous rookie whose size is only matched by his ego, Gareth is the definition of a meathead. Though he has brief bouts of civility, in the end, it's his boisterous persona that directs his life.
Nathaniel Hathaway
The youngest son in a long lineage of Righteous soldiers, Nathaniel often feels overwhelmed by the pressure of his expectations. Despite being generally passive, he is highly motivated by winning the acceptance of his older brothers and father.
Carrie Boudreau
Fast-talking, gregarious, and bubbly, Carrie is a bright personality that many seem to take a liking to. As a childhood friend of Kurt's, she and her family have taken over as Kurt's surrogate relatives with the passing of his parents.
The High Priest and the Righteous Commanders
The be-all, end-all authorities within the culture of Fennix. While the High Priest and his advising corps officially have the power, the Righteous Commanders have a significant amount of clout given their status at the helm of the military.
A Righteous rookie whose size is only matched by his ego, Gareth is the definition of a meathead. Though he has brief bouts of civility, in the end, it's his boisterous persona that directs his life.
Nathaniel Hathaway
The youngest son in a long lineage of Righteous soldiers, Nathaniel often feels overwhelmed by the pressure of his expectations. Despite being generally passive, he is highly motivated by winning the acceptance of his older brothers and father.
Carrie Boudreau
Fast-talking, gregarious, and bubbly, Carrie is a bright personality that many seem to take a liking to. As a childhood friend of Kurt's, she and her family have taken over as Kurt's surrogate relatives with the passing of his parents.
The High Priest and the Righteous Commanders
The be-all, end-all authorities within the culture of Fennix. While the High Priest and his advising corps officially have the power, the Righteous Commanders have a significant amount of clout given their status at the helm of the military.
Martin Artorius Linus, III
A slick-tongued street performer with a mind for money and all the charm in the world to get it. He travels the continent looking for fame and fortune, but there seems to be a bit more to him than that.
Lorna McMahon
The "Belle" of Althea: a kind, intelligent, homely woman who works as a clerk for the local inn. Yet despite all her quaintness, she still draws gossiping murmurs when she walks by, never smiling and living alone in a house away from the main village.
A slick-tongued street performer with a mind for money and all the charm in the world to get it. He travels the continent looking for fame and fortune, but there seems to be a bit more to him than that.
Lorna McMahon
The "Belle" of Althea: a kind, intelligent, homely woman who works as a clerk for the local inn. Yet despite all her quaintness, she still draws gossiping murmurs when she walks by, never smiling and living alone in a house away from the main village.
Gameplay and Features
RIGHTEOUS is a turn-based tactical RPG based on GubiD's Tactical Battle System, an RPG Maker variant of Final Fantasy Tactic's battle system. Rather than challenging players with inane puzzles or button-mashing frenzies, RIGHTEOUS makes the player think more strategically: for those who don't know what the system is like, imagine chess meets a typical RPG.
Characters generally have a defined role, but there is room for flexibility with the Animus, an ability grid/license board available for most major characters. Skills as well as extra stats are gained via the Animus, so you can shape the characters into whichever direction you feel is most suitable for your needs.
Throughout the story there will be "mercenaries," or generic optional characters that can be recruited for a brief period of time to help fill in gaps where certain story parties are lacking. Though most of them are not fantastic in battle by any means, they provide an extra body and can sometimes make or break a fight.
The title screen. Tried to go for a "simple yet effective" look here.
The "Animus" in action. Credit goes to Guardian1239 for this system.
Carrie's worried. With good reason, of course.
Plan your attacks carefully, keeping everything from distance to damage in mind.
The "Animus" in action. Credit goes to Guardian1239 for this system.
Carrie's worried. With good reason, of course.
Plan your attacks carefully, keeping everything from distance to damage in mind.
Taken from the .txt file I have included in the demo download:
=====================================================
R I G H T E O U S: CHAPTER I and DEMO CREDITS
=====================================================
All story, characters, databasing and mapping were done
exclusively by myself, Dan Mui (tofurkey). As such, all
story, characters, and plot-related elements are reserved
for my use only.
Special Thanks goes out to the following people:
Graphics:
D*M - XP to VX Charsets
Yangxie - Misc. Downsets
Famitsu Character Generator
I also have an extended IconSet.png that came from an
unknown source. If you are one of the makers of one of
these icons, please let me know and I will either remove
this icon or give credit where due.
Scripts:
GubiD (GubiD's Tactical Battle System)
Serpent of Shadow (Skill Criticals)
Guardian1239 (Ability Grid related scripts)
Poccil (Critical Strike edit)
Dargor (Countless scripts)
woratana (Neo Message System)
Music:
X-Ray Dog (numerous tracks)
Metal Gear Solid OST (Enclosure)
Pearl Jam (Even Flow)
Tomoyasu Hotei (Frozen Memories)
Unlimited SaGa (Battle Theme I)
Final Fantasy Tactics OST (Anxiety)
Necrile (for introducing me to X-Ray Dog)
Other:
Sophist, Vadon, and Regi from .org (Thanks for great critiquing!)
Everyone who played my mini-demo or helped critique my
early storyboards
If you feel that you've contributed significantly to this
project but I failed to mention you in this file, please
let me know as soon as possible! I'd hate to miss giving
credit where credit is due.
Thank you all for playing, and please leave me feedback
or critiques of anything you feel necessary. You can
reach me via the Righteous thread on RMXP.org or elsely
by emailing me at dan.mui@gmail.com
--Dan/tofurkey
=====================================================
R I G H T E O U S: CHAPTER I and DEMO CREDITS
=====================================================
All story, characters, databasing and mapping were done
exclusively by myself, Dan Mui (tofurkey). As such, all
story, characters, and plot-related elements are reserved
for my use only.
Special Thanks goes out to the following people:
Graphics:
D*M - XP to VX Charsets
Yangxie - Misc. Downsets
Famitsu Character Generator
I also have an extended IconSet.png that came from an
unknown source. If you are one of the makers of one of
these icons, please let me know and I will either remove
this icon or give credit where due.
Scripts:
GubiD (GubiD's Tactical Battle System)
Serpent of Shadow (Skill Criticals)
Guardian1239 (Ability Grid related scripts)
Poccil (Critical Strike edit)
Dargor (Countless scripts)
woratana (Neo Message System)
Music:
X-Ray Dog (numerous tracks)
Metal Gear Solid OST (Enclosure)
Pearl Jam (Even Flow)
Tomoyasu Hotei (Frozen Memories)
Unlimited SaGa (Battle Theme I)
Final Fantasy Tactics OST (Anxiety)
Necrile (for introducing me to X-Ray Dog)
Other:
Sophist, Vadon, and Regi from .org (Thanks for great critiquing!)
Everyone who played my mini-demo or helped critique my
early storyboards
If you feel that you've contributed significantly to this
project but I failed to mention you in this file, please
let me know as soon as possible! I'd hate to miss giving
credit where credit is due.
Thank you all for playing, and please leave me feedback
or critiques of anything you feel necessary. You can
reach me via the Righteous thread on RMXP.org or elsely
by emailing me at dan.mui@gmail.com
--Dan/tofurkey
Kurt's Faceset
Gareth's Faceset
Rufus's Faceset
Nathaniel's Faceset
Old Silas Concept Art
Old Xia Concept Art
Gareth's Faceset
Rufus's Faceset
Nathaniel's Faceset
Old Silas Concept Art
Old Xia Concept Art
Demo
http://www.megaupload.com/?d=AW1LYAHP
New Demo as of March 2, 2009 11:18 AM CST!
The file is in .rar format, so you'll need WinRAR or a similar program to be able to extract it.
Also, I know some people have trouble with Megaupload, so if this does become a problem, let me know and I'll upload it to a different file server.
Other Matters of Importance
Cool, cool, but why'd you make a new thread?
I feel like I've progressed substantially further from my concept thread to what I have now. Plus, the male half of the twin-headed Sophetia LenGyver currently has my concept thread listed as an example for CD topics, so I figure I'll go ahead and leave it as is. Plus, I think there's some valuable though superfluous information there. If you want to read a lot of text about the characters, the story, etc., then you can check out the old thread here.
Things I Need Feedback On
Well, this is my first real release of anything remotely substantial, so I appreciate critiques and comments on everything and anything you like or don't like. I'll do my best to respond to all questions and criticisms.
However, I would like to ask that you pay special attention to balance, difficulty, and story progression, as these are the matters I'm most concerned about at the moment. Is this battle too easy? Is the game itself too easy? Is this section too difficult? Did this section feel too choppy? Even the smallest comment helps me improve in some regard, but I'd like you to be as in-depth and descriptive in your reviews and critiques as possible.
I need a bit of hand with...
Concept art, which includes facesets. As you can see from what I've posted/what's in the game, I'm not a fantastic artist by any means. Though I'd like to try to do everything myself, I'm getting invariably frustrated with my lack of talent in this area. With that being said, if any artists would like to contribute to this cause (either by commission or pro bono), I'm looking for some artwork that'll mesh well with the RTP and the story itself. The art by the guys at UDON are a pretty good representation of what I'm trying to accomplish here. I'm willing to pay for quality work, so send me a sample of your art if you're interested and we'll see what we can work out.