Hello, and thank you for taking time to read my little request. What I want may be simple or hard. I know nothing of RGSS, so complexities or what's even possible eludes me. However, I will attempt anyway. What I am after is a rather simple CMS. As far as I know, it's not based off any other game menu, but I don't play many console RPGs or what have you.
http://img.photobucket.com/albums/v389/Ryu_Tenshi/MainMenu.png[/img]
Here we go, a nice screen shot I had saved on my comp from back when I still had XP. If I still had it, I'd be more then willing to give the script. Oh well. I do remember that it was done by The Sleeping Leonhart. [I made sure to save the credits of that failed game]
As for what I want, something very similar to that. Only this is VX, so there is no strength, or resistance, so those could be omitted. And getting rid of those little HP/SP bars may be helpful, as well. Now for the more complex part. As you can see, the menu has a box for the map name, and enemies defeated. The first problem is I'm using KGC day/night script, which requires that certain maps have either [DN_VOID], or [DN_STOP]. If there's anyway way we can set it to ignore that part of the map name, it would be awesome. Of course, I would also like to remove the enemies defeated part. I am using a difficulty script, that pretty simply ties to variable one. Instead of enemies defeated, I would like that last block to show the current difficulty. If variable 1 is 1, then the game is on easy, if variable 1 is set to 2, then it's normal, and if it's set to 3, then it's on hard. If getting the map name to ignore the day/night tags is impossible, I would like to keep the enemies defeated, and replace the map name with the current difficulty. And since this is VX, instead of the characters walking sprite, it uses the characters face sprite. Desired order of menus on the right: Map name, gold, play time, difficulty, step count OR gold, play time, difficulty, enemies defeated, and step count.
Here we go, a nice screen shot I had saved on my comp from back when I still had XP. If I still had it, I'd be more then willing to give the script. Oh well. I do remember that it was done by The Sleeping Leonhart. [I made sure to save the credits of that failed game]
As for what I want, something very similar to that. Only this is VX, so there is no strength, or resistance, so those could be omitted. And getting rid of those little HP/SP bars may be helpful, as well. Now for the more complex part. As you can see, the menu has a box for the map name, and enemies defeated. The first problem is I'm using KGC day/night script, which requires that certain maps have either [DN_VOID], or [DN_STOP]. If there's anyway way we can set it to ignore that part of the map name, it would be awesome. Of course, I would also like to remove the enemies defeated part. I am using a difficulty script, that pretty simply ties to variable one. Instead of enemies defeated, I would like that last block to show the current difficulty. If variable 1 is 1, then the game is on easy, if variable 1 is set to 2, then it's normal, and if it's set to 3, then it's on hard. If getting the map name to ignore the day/night tags is impossible, I would like to keep the enemies defeated, and replace the map name with the current difficulty. And since this is VX, instead of the characters walking sprite, it uses the characters face sprite. Desired order of menus on the right: Map name, gold, play time, difficulty, step count OR gold, play time, difficulty, enemies defeated, and step count.
http://img.photobucket.com/albums/v389/Ryu_Tenshi/EquipScreen.png[/img]
Pretty self-explanatory here, I think. Of course, if possible I would like it expanded a little to allow two separate accessories to be equipped, if that's even possible.
Pretty self-explanatory here, I think. Of course, if possible I would like it expanded a little to allow two separate accessories to be equipped, if that's even possible.
http://img.photobucket.com/albums/v389/Ryu_Tenshi/ItemScreen.png[/img]
The default item menu? Well, I like the way it looks. Simple, and effective. However, I would love it if the description block was twice as tall. That way, there would be more room to describe some of the ever important quest items and what have you.
The default item menu? Well, I like the way it looks. Simple, and effective. However, I would love it if the description block was twice as tall. That way, there would be more room to describe some of the ever important quest items and what have you.
http://img.photobucket.com/albums/v389/Ryu_Tenshi/Status.png[/img]
Aw, no fancy screenshot. Just my own crappy attempt at using paint. As you can see, it looks rather similar to the default status menu, however things are a little reorganized. No HP/MP bar, and the new order of showing the class and level is where it shows level, then class. Like Ralph, Level 2 Paladin. And things get a little more complex here... I don't want it to show just the character's first name, but their last name as well. Although it may show Ralph's first name everywhere else, here it would show his LAST name as well.
Aw, no fancy screenshot. Just my own crappy attempt at using paint. As you can see, it looks rather similar to the default status menu, however things are a little reorganized. No HP/MP bar, and the new order of showing the class and level is where it shows level, then class. Like Ralph, Level 2 Paladin. And things get a little more complex here... I don't want it to show just the character's first name, but their last name as well. Although it may show Ralph's first name everywhere else, here it would show his LAST name as well.