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[VX] Picture Limit Breaker

I'm not sure if everyone knows this, but RPG Maker VX has a 20-picture limit.  I'm trying to make a game where the battle system is made with only events, and this is obviously a problem for me.  I was wondering if anyone would be willing to make a script that would allow me to show, move, erase, etc. more than 20 pictures.  Since it's the actually program that won't let you go above 20, I think it would work best if I could control everything by using the "Script..." event command, which is what the possible example displays are (I'm not very good with scripting, but I hope I can get the point across).

I'll explain what I need in the spoilers below.  I'll include a picture of the database command, as well.
http://img261.imageshack.us/img261/4329/showpicturesa3.png[/img]

I need all of the commands for the show picture command.

Possible example of script command to use:
show_picture_breaker [number, picture graphic, origin (either upper left or center), constant (true or false), constant x, constant y, variable (true or false), variable x, variable y, zoom width %, zoom height %, opacity, type (normal, add, or sub)]
http://img66.imageshack.us/img66/7704/movepicturezc0.png[/img]

Again, I'm going to need all of the commands for this one.

Possible example of script command to use:
move_picture_breaker [number, origin (either upper left or center), constant (true or false), constant x, constant y, variable (true or false), variable x, variable y, zoom width %, zoom height %, opacity, type (normal, add, or sub), time, wait for completion (true or false)]
http://img524.imageshack.us/img524/9771/rotatepicturenx5.png[/img]

To be honest, I didn't even know this command existed until I made this request.  I don't think I'll need it, but you can include it if you want to.

Possible example of script command to use:
rotate_picture_breaker [number, speed]
http://img524.imageshack.us/img524/895/tintpicturesu9.png[/img]

I probably won't need to use this, like I won't need Rotate Picture, but you can include if you feel like taking the time to do it.

Possible example of script command to use:
tint_picture_breaker [number, red tone, green tone, blue tone, gray tone, time, wait for completion (true or false)]
http://img511.imageshack.us/img511/495/erasepictureuo8.png[/img]

I'm going to need this one.


Possible example of script command to use:
erase_picture_breaker [number]

I have no idea how complicated these would be to script, but I can't imagine it being too hard since most of it should be calling default scripts.  The only thing that really needs to be set up is the commands to be used for the "Script..." event command, I think.  If anyone feels like doing this for me, it would be VERY appreciated since this stupid restriction is keeping me from proceeding with my game.
 

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