Nate McCloud
Member
With all due respect to Prexus, I've made a change to the script to prevent an empty party.
Find this:
And replace it with this:
Now you won't be able to leave the party window with an empty party. Now, I'm not a very good programmer, so if you want your party to be empty, then don't call up the party window unless you intend to put members into your party.
Find this:
Code:
if @party_window.active
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Map.new
And replace it with this:
Code:
if @party_window.active
if Input.trigger?(Input::B)
if $game_party.members.size == 0
Sound.play_buzzer
return
else
Sound.play_cancel
$scene = Scene_Map.new
end
Now you won't be able to leave the party window with an empty party. Now, I'm not a very good programmer, so if you want your party to be empty, then don't call up the party window unless you intend to put members into your party.