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[VX] Junction System

Maybe its just me, but the first testing battle in the demo, you can draw out a hidden poison skill from the enemies, I'm not sure what causes this invisible skill to be drawn or even used. But I thought I'd point this out, great script by the way.
 
And I guess the poison skill ID is 4? It's because you're drawing nothing, a nil object, and the script expects a skill object. I don't know why but RGSS always returns 4 as the default ID when the ID is nil.

I'll post an updated version of both the draw script and the junction system this week.
Oh and before I forget. To answer your question gRaViJa, I will not do an XP version of this system.

Take care!
-Dargor
 
After copying all the scripts over to my project, now if I have one Summon listed, the picture is cut in half on the Summon screen(from the menu which leads you to the status of the summon itself and such), how do I fix this?
 
I have updated the script, but not the demo.
I have fix a couple of bugs like the bugs with the Summon window and the battle commands"
I have also added Summon Items. These are items that can target summons only. When used in battle, it raises the Summon's compatibility towards the item user.

The script is available as a .txt file in the first post. I wasn't bale to upload it on my site so you'll have to download it with MediaFire for now.
Take care!
-Dargor
 
Ugh, Mediafire is virus-attacker for me. I keep getting virusses and spyware when I get on that site... Ill wait for someone to reupload it somewhere else. Good job, look forward to it. ;)
 
really awesome man! i would like to request for an update on the demo if thats possible dargor so that it would be much easier for us as im having trouble where to put the updated script. I notice some links on junction is now working or i am the one who cannot figure it out yet. Really rockin scripts thanks alot.
 
Awesome!... i would like to request for an update on the demo if thats possible dargor so that it would be much easier for us as im having trouble where to put the updated script. I notice some links on junction is now working or i am the one who cannot figure it out yet. Really rockin scripts thanks alot.
 
Say Dargor, will the custom commands you are working on (or were) like Mug and I think you also named Counter be available in future Junction versions? That'd be sweet.
 
Great script man loving you creative work nicely done[Gotta give you Rep* :thumb}

Problem: When I try to access the junction menu from my game it dosent go to the right menu. It gose to the Quite menu.
 
Thanks guys :smile:
I will make another demo with an updated version of the script soon.

@New2Ya 
Yes, they will all be available for junctions. :thumbs: In facts, with the Ability Editor, you are the one who decides if a battle command is available or not.

@Temogin
Thanks for the bug report. I'll fix that,
 
Just a heads up, when I tried to summon a monster, I get an error on line 212 about speed. This is with the latest version of the script btw
 

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