Hello, I'm requesting for a script that makes an enemy battler transparent.
What I want to do is when an enemy uses an attack, I want it to show an animation for the attack, but it includes the enemy in the animation so it looks like the enemy is attacking a character.
Now, my problem is that if I do it like this, the enemy appears on the screen twice (one for the actual battler and another for the animation). So I need a way for the enemy's battler to disappear while the animation plays. I haven't found a way to do this with normal eventing (although, I could be overlooking something) so I believe I'll be needing a script for this. Ideas that I've thought of to initiate this script are to have it be activated when a certain enemy is placed under a condition and have that enemy turn invisible, or have a switch activate it.
If it's possible for this script to be created- or if someone knows of a way the enemy using the attack could be turned invisible- I would greatly appreciate it. Thank you.
What I want to do is when an enemy uses an attack, I want it to show an animation for the attack, but it includes the enemy in the animation so it looks like the enemy is attacking a character.
Now, my problem is that if I do it like this, the enemy appears on the screen twice (one for the actual battler and another for the animation). So I need a way for the enemy's battler to disappear while the animation plays. I haven't found a way to do this with normal eventing (although, I could be overlooking something) so I believe I'll be needing a script for this. Ideas that I've thought of to initiate this script are to have it be activated when a certain enemy is placed under a condition and have that enemy turn invisible, or have a switch activate it.
If it's possible for this script to be created- or if someone knows of a way the enemy using the attack could be turned invisible- I would greatly appreciate it. Thank you.