#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/ â—†Day/Night System - KGC_DayNight â—†VX â—â€
#_/ â—‡ Last update : 2008/02/01 â—‡
#_/----------------------------------------------------------------------------
#_/ Making Day and Night in your game.
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#==============================================================================
# ★ Customize ★
#==============================================================================
module KGC
module DayNight
# â—†Day/Night System
# 0 - Time runs based on your elapsed game time.
# 1 - Time runs based on the number of steps you've taken.
# 2 - Time runs based off real time. (Sensitive/Experimental)
METHOD = 1
# â—†This is the number of the variable for the phases.
# In this variable, the present phase will be housed.
# â—†Translator's note: in other words, when making your
# game, I would either set it to a variable you're not
# using or avoid the default variable it uses.
PHASE_VARIABLE = 11
# â—†This is the number of the variable that keeps the
# information for the days.
# Days are kept here as they elapse.
PASS_DAYS_VARIABLE = 12
# â—†Stopping script behavior during an event.
STOP_ON_EVENT = true
# â—†In a battle, the following will make only the
# background change tone.
# Setting this to "false" will tone everything.
TONE_BACK_ONLY_IN_BATTLE = true
# â—†Setting the phases.
# Each phases uses the following setup.
# ["name", color tone (Tone), duration]
# It's possible to increase phases, but the other
# phases will not just automatically adjust.
# You'll have to set them yourself so they fit
# within the day's time frame.
#
# [name]
# The name of the phase.
# The name has no significance over performance.
# [color tone]
# Color of the screen or background.
# If you don't know much about this, you'd be
# better off not editing.
# ***Translator's note for beginners***
# The way the tones are listed below are by the
# amount of red, green, and blue, the fourth number
# being saturation. If you go into the event
# command for changing the screen tint, you can
# mess around with the tint until you find something
# you like. When you okay it, the event window will
# show you the actual numeric values for the tone you
# want. You can simply copy those numbers below into
# the phase you want them for.
#
# [Duration]
# The time before the next phase occurs.
# If you chose for phases to change according to
# number of steps, the duration number is the number
# of steps before the phase change.
# In the case of a real-time system, it's changed to
# a 24 hour system.
PHASE = [
["noon", Tone.new( 0, 0, 0), 300], # Phase 0
["evening", Tone.new( -32, -96, -96), 100], # Phase 1
["night", Tone.new(-128, -128, -32), 250], # Phase 2
["morning", Tone.new( -48, -48, -16), 100], # Phase 3
] # ââ€