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[VX] Extra Character Frames (3 don't cut it!)

Godot

Member

There appears to be several variants of this type of script for RMXP, allowing you to add more frames to character sets in order to create more fluid motions for when three frames (four in XP) isn't enough.

http://www.rmxp.org/forums/index.php?topic=36325.0
This one is made by the user Gupid, for example.

http://www.rmxp.org/forums/index.php?topic=10736.0
This one by Dirtie seems to be something along those lines too.

I assume, with the work of someone decent at scripting that it should be possible in VX too. I hope that someone can help me with this and, besides, I'm sure I'm not the only one who could get some use out of it.

Thanks in advance in anyone who can help.

EDIT: http://www.rmxp.org/forums/index.php?topic=3517.0
DerVVulfman also posted an awesome XP script of this type.
 
Yeah i used to think like that. Back when i played on RPG Make 03. U can probably still use animations to extend the walking frames. But man trust me when your character has all these nice walking frames and your other characrters dont its sticks out and you wont like it. And if you do manage top find a way to extend the amount fo frames your always gonna want to take it one step further til you find every character needs 10 different sprites just to walk forward and thats no fun to make.
 

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