Event-Based Time System
Demo:
http://www.mediafire.com/?yvygcxbkrgd
Features:
-Changing Screen Tone (Day/Night)
-A switch that indicates when night occurs
-Lights for buildings, houses, etc.
-Customizable time interval
Description:
This system uses a set of three common events, variables, a switch, and modifications to transfer events to create a system that simulates day and night. It is completely customizable because it is an event system and, from what I've seen, doesn't cause lag. When you open the editor, be sure to look at every event, including the transfer events, because they are very important for the small stuff like removing the light graphic. You can do most things with this system that you could do with a scripted version although it requires more work. If there are any questions/comments, please post them and I'll answer as soon as possible.
Uses:
-Switch
To change from day to night for events like lights.
-Variables
These are used to record the current time. Without them, the parallel event will start over each time you enter a new map.
-Transfer Events
If you're using the light graphic, you have to include the Erase Picture command(s) or you'll have random lights in the middle of the screen.
Notes:
I have tried making this system for XP, but I experienced trouble with the parallel event and it created a lot of lag. Therefore, I do not intend to make this system for XP.
Credit for the light tutorial and graphic:
Angelman
Demo:
http://www.mediafire.com/?yvygcxbkrgd
Features:
-Changing Screen Tone (Day/Night)
-A switch that indicates when night occurs
-Lights for buildings, houses, etc.
-Customizable time interval
Description:
This system uses a set of three common events, variables, a switch, and modifications to transfer events to create a system that simulates day and night. It is completely customizable because it is an event system and, from what I've seen, doesn't cause lag. When you open the editor, be sure to look at every event, including the transfer events, because they are very important for the small stuff like removing the light graphic. You can do most things with this system that you could do with a scripted version although it requires more work. If there are any questions/comments, please post them and I'll answer as soon as possible.
Uses:
-Switch
To change from day to night for events like lights.
-Variables
These are used to record the current time. Without them, the parallel event will start over each time you enter a new map.
-Transfer Events
If you're using the light graphic, you have to include the Erase Picture command(s) or you'll have random lights in the middle of the screen.
Notes:
I have tried making this system for XP, but I experienced trouble with the parallel event and it created a lot of lag. Therefore, I do not intend to make this system for XP.
Credit for the light tutorial and graphic:
Angelman
Normal tinting...
http://img520.imageshack.us/img520/2255/dn1af9.th.png[/img]
Dusk...
http://img520.imageshack.us/img520/3410/dn2or6.th.png[/img]
Night...
http://img520.imageshack.us/img520/5681/dn3av3.th.png[/img]
And the process repeats...
http://img520.imageshack.us/img520/2255/dn1af9.th.png[/img]
Dusk...
http://img520.imageshack.us/img520/3410/dn2or6.th.png[/img]
Night...
http://img520.imageshack.us/img520/5681/dn3av3.th.png[/img]
And the process repeats...