In the game I'm making, I want the enemies to appear on the map and run after the character when the character is in their sight. When they touch, I want a battle to start using the traditional turn-based combat system. I want it to be similar to the system used in Xenosaga: Episode I, which is described like this:
I want to use this system so that the player has the opportunity to explore and still face enemies. It's annoying having to fight through fifty enemies while backtracking, so I want to remedy this. I found something similar, http://www.rmvx.org/forums/index.php?topic=11641.0, but it was for XP.
Wikipedia":31ofjh08 said:Enemies are not encountered randomly; they patrol fixed locations on each map. When the player touches an enemy, he or she will enter a battle.
I want to use this system so that the player has the opportunity to explore and still face enemies. It's annoying having to fight through fifty enemies while backtracking, so I want to remedy this. I found something similar, http://www.rmvx.org/forums/index.php?topic=11641.0, but it was for XP.