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[VX] Display Damage Outside the Message Window

I'm currently recreating my old CBS from XP in VX. I'm noticing that a few of the seemingly disposed of features are still found within the code and simply need to be enabled (for instance, drawing battlers for party members). There is one important feature, however, that I suspect I'm overlooking. Before I go and re-code it from scratch, I was wondering if it's still possible to display damage by "popping" values on screen rather than through the console/message window?
 

e

Sponsor

I'm not sure I understand what you mean. By popping, do you mean drawing the damage directly onto the Viewport (through a Bitmap) without using Window objects?
 
In RMXP, when a character would deal damage to an enemy, the amount of damage dealt would be shown via an animated bouncing bitmap displayed at the target's location on the screen. In RMVX, when a character deals damage, the amount of damage dealt is instead shown in the console window (ie, "Ralph attacked the Rat! The Rat took 89 damage.").

I was wondering if there was some way to enable the old RMXP style of damage display before I rewrote the code from scratch.
 

e

Sponsor

It would be possible to do the same. Instead of using the class Window_BattleMessage, you'd simply create a new sprite, draw the damage into it and animate it (making "pop up" and fade in/out I guess). I don't think it should be too hard to do.
 

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