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Name: Upgrade Stats
Type: Menu
Description:I'm trying to get a seperate menu command so that I can use Lettuce's Stat Distribustion Script.
Related Script:This One:http://rmxp.org/forums/index.php?topic=46347.0
Thanks for making this when you get the chance.
Main reason I need this, I suck at scripting... :down:
Hi there, I was wondering if you could make a battle script for me. It might be a bit much to ask for, especially the second part, which if it's too complex, can be omitted.
Name: Scan/Sketch
Type: Battle
Description:
This goes hand-in-hand with the Beastiary. Basically, when an actor uses a skill from the skills menu, let's say scan, it'll add the enemy into the Beastiary book instead of just from encountering them in battle and automatically adding them from encountering them, and if possible reveal the monsters Remaining Hp/Mp, weaknesses, and perhaps a little "thought" or message which could be set in the script and could show up in the beastiary as well.
(If you've ever played Super Mario RPG, it's sorta of like Mallow's Psychopath skill)
Edit:
Oh, I have one more question/request!
Sorry if this is pushing it. . . :down:
But for your Skill Draw Script, is there any way to have only selected actors have limited skill usage?
I seems that if you use it long enough your other team members will run out of skills to use, since it's limited to 99 uses.
So basically I'm just asking if theres away to have the Skill Draw Script effect only selected actors, but everybody have unlimited Skill Usage instead of the max of 99 uses like they would normally have on the default battle skill system? And is there away to keep learned skills on the actor unlimited but the skills drawn limited by the number drawn?
Sorry again if it's too much/ confusing . . . :down:
umm actually for Reliez request
would it not be better to ask if he can read the "Thought" from the monsters note information? that way you do not have to change the script for that information and if you want it changed just update it through the notes on the monsters info
umm actually for Reliez request
would it not be better to ask if he can read the "Thought" from the monsters note information? that way you do not have to change the script for that information and if you want it changed just update it through the notes on the monsters info
Hi there, I was wondering if you could make a battle script for me. It might be a bit much to ask for, especially the second part, which if it's too complex, can be omitted.
Name: Scan/Sketch
Type: Battle
Description:
This goes hand-in-hand with the Beastiary. Basically, when an actor uses a skill from the skills menu, let's say scan, it'll add the enemy into the Beastiary book instead of just from encountering them in battle and automatically adding them from encountering them, and if possible reveal the monsters Remaining Hp/Mp, weaknesses, and perhaps a little "thought" or message which could be set in the script and could show up in the beastiary as well.
(If you've ever played Super Mario RPG, it's sorta of like Mallow's Psychopath skill)
Unless you want Scan or Sketch to be a battle command, I won't do that. It's more a Skill request than a Command request.
Oh, I have one more question/request!
Sorry if this is pushing it. . .
But for your Skill Draw Script, is there any way to have only selected actors have limited skill usage?
I seems that if you use it long enough your other team members will run out of skills to use, since it's limited to 99 uses.
So basically I'm just asking if theres away to have the Skill Draw Script effect only selected actors, but everybody have unlimited Skill Usage instead of the max of 99 uses like they would normally have on the default battle skill system? And is there away to keep learned skills on the actor unlimited but the skills drawn limited by the number drawn?
This has nothing to do with my offer. However, this feature will be implemented in the Draw script soon.
@wsensor
umm actually for Reliez request
would it not be better to ask if he can read the "Thought" from the monsters note information? that way you do not have to change the script for that information and if you want it changed just update it through the notes on the monsters info
I can do that but I don't see the point of having a Jump command, unless you're using a side-view battle system. And if you're using this kind of CBS, then I will not do the animated sprite part. If you're using the DBS or any front_view battle system, then it would only cast a Jump skill... Quite pointless in a front-view battle system.
Hi there, I was wondering if you could make a battle script for me. It might be a bit much to ask for, especially the second part, which if it's too complex, can be omitted.
Name: Scan/Sketch
Type: Battle
Description:
This goes hand-in-hand with the Beastiary. Basically, when an actor uses a skill from the skills menu, let's say scan, it'll add the enemy into the Beastiary book instead of just from encountering them in battle and automatically adding them from encountering them, and if possible reveal the monsters Remaining Hp/Mp, weaknesses, and perhaps a little "thought" or message which could be set in the script and could show up in the beastiary as well.
(If you've ever played Super Mario RPG, it's sorta of like Mallow's Psychopath skill)
Unless you want Scan or Sketch to be a battle command, I won't do that. It's more a Skill request than a Command request.
Oh, I have one more question/request!
Sorry if this is pushing it. . .
But for your Skill Draw Script, is there any way to have only selected actors have limited skill usage?
I seems that if you use it long enough your other team members will run out of skills to use, since it's limited to 99 uses.
So basically I'm just asking if theres away to have the Skill Draw Script effect only selected actors, but everybody have unlimited Skill Usage instead of the max of 99 uses like they would normally have on the default battle skill system? And is there away to keep learned skills on the actor unlimited but the skills drawn limited by the number drawn?
This has nothing to do with my offer. However, this feature will be implemented in the Draw script soon.
@wsensor
umm actually for Reliez request
would it not be better to ask if he can read the "Thought" from the monsters note information? that way you do not have to change the script for that information and if you want it changed just update it through the notes on the monsters info
I can do that but I don't see the point of having a Jump command, unless you're using a side-view battle system. And if you're using this kind of CBS, then I will not do the animated sprite part. If you're using the DBS or any front_view battle system, then it would only cast a Jump skill... Quite pointless in a front-view battle system.
@hanmac
Good idea. I'll also make a demo with all these commands soon.
EDIT: Unfortunately, I can't post every commands in the first post. The post length limit is to low for that. I'll make a list and upload the demo ASAP.
@Reliez
Since I stop taking requests, like now, I will add these effects to my upcoming Pack of Special Skill Effects.
It will include things like skill reflection, steal, mug, scan, mimic, self-destruction, sketch, etc.
I will also have an option to turn some of these effects into battle commands so you'll find what you want there. :thumb:
IMPORTANT: I'M NOT TAKING REQUESTS ANYMORE
Please, don't ask for another requests. Thank you for your comprehension. :smile:
@hanmac
Good idea. I'll also make a demo with all these commands soon.
EDIT: Unfortunately, I can't post every commands in the first post. The post length limit is to low for that. I'll make a list and upload the demo ASAP.
@Reliez
Since I stop taking requests, like now, I will add these effects to my upcoming Pack of Special Skill Effects.
It will include things like skill reflection, steal, mug, scan, mimic, self-destruction, sketch, etc.
I will also have an option to turn some of these effects into battle commands so you'll find what you want there. :thumb:
IMPORTANT: I'M NOT TAKING REQUESTS ANYMORE
Please, don't ask for another requests. Thank you for your comprehension. :smile: