YoungBlaze
Member
Change Clothing
Version: 2.0
Author: YoungBlaze
Date: June 9, 2008
Version History
Planned Future Versions
Description
Change Of Equipment Makes Sprite Change
Features
Screenshots
Version 1.0
Version 2.0
N/A
Instructions
Put The Script Below Above Main.
Go To DataBase And Click On Armors Create 3 Armors One For Helmet, Body Amror, Sheild And Go To Wepons And Make On For Wepons Name All Of These "(None)"
Make It That You Start Off With All Characters Haveing "(None)" On All There Equiptment.
Script
Credit
YoungBlaze
khmp For Makeing Me The "Must Be Equiped" Script
Thanks
ME
Support
If You Have Any Problems Or Need Any Help Just Post It Here And Ill Do My Best To Help
Known Compatibility Issues
None
Demo
Version 1.0
Download
Version 2.0
Download
Restrictions
Only Thing Is That You Credit Me If Used Thx :D
Version: 2.0
Author: YoungBlaze
Date: June 9, 2008
Version History
Version 1.0
Version 2.0 - Easyer To Keep Track Common Events
Planned Future Versions
Version 3.0 - Party Can Also Change Clothing
Description
Change Of Equipment Makes Sprite Change
Features
Change Of Sprite's Looks
Screenshots
Version 1.0
None Equiped
http://i240.photobucket.com/albums/ff22 ... creen1.png[/img]
Helm + Suit Equiped
http://i240.photobucket.com/albums/ff22 ... creen2.png[/img]
Suit Equiped
http://i240.photobucket.com/albums/ff22 ... creen3.png[/img]
Common Event
http://i240.photobucket.com/albums/ff22 ... Xample.png[/img]
http://i240.photobucket.com/albums/ff22 ... creen1.png[/img]
Helm + Suit Equiped
http://i240.photobucket.com/albums/ff22 ... creen2.png[/img]
Suit Equiped
http://i240.photobucket.com/albums/ff22 ... creen3.png[/img]
Common Event
http://i240.photobucket.com/albums/ff22 ... Xample.png[/img]
N/A
Instructions
Put The Script Below Above Main.
Go To DataBase And Click On Armors Create 3 Armors One For Helmet, Body Amror, Sheild And Go To Wepons And Make On For Wepons Name All Of These "(None)"
Make It That You Start Off With All Characters Haveing "(None)" On All There Equiptment.
Script
Code:
class Scene_Equip < Scene_Base
#--------------------------------------------------------------------------
# * Update Status Window !OVERRIDE!
#--------------------------------------------------------------------------
def update_status_window
if @equip_window.active
@status_window.set_new_parameters(nil, nil, nil, nil)
elsif @item_window.active
return if @item_window.item.nil?
temp_actor = @actor.clone
temp_actor.change_equip(@equip_window.index, @item_window.item, true)
new_atk = temp_actor.atk
new_def = temp_actor.def
new_spi = temp_actor.spi
new_agi = temp_actor.agi
@status_window.set_new_parameters(new_atk, new_def, new_spi, new_agi)
end
@status_window.update
end
#--------------------------------------------------------------------------
# * Update Item Selection !OVERRIDE!
#--------------------------------------------------------------------------
def update_item_selection
if Input.trigger?(Input::B)
Sound.play_cancel
@equip_window.active = true
@item_window.active = false
@item_window.index = -1
elsif Input.trigger?(Input::C)
return if @item_window.item.nil?
Sound.play_equip
@actor.change_equip(@equip_window.index, @item_window.item)
@equip_window.active = true
@item_window.active = false
@item_window.index = -1
@equip_window.refresh
for item_window in @item_windows
item_window.refresh
end
end
end
end
Credit
YoungBlaze
khmp For Makeing Me The "Must Be Equiped" Script
Thanks
ME
Support
If You Have Any Problems Or Need Any Help Just Post It Here And Ill Do My Best To Help
Known Compatibility Issues
None
Demo
Version 1.0
Download
Version 2.0
Download
Restrictions
Only Thing Is That You Credit Me If Used Thx :D