Battler Stat: Aggro
Last Update: 2009.04.09
By: Yanfly
Introduction
For those who have played MMORPG’s or certain RPG’s, you may have noticed something called aggro or hatred. Aggro and hatred causes the enemies to target specific party members more depending on their actions. For instance, if a healer casts “Cure†or “Life†on your party members, that healer will become the target of follow up attacks from the enemies. RPG VX originally lacks this type of statistic and it’s a shame it does since this can help create “better†enemy A.I. for your RPG’s battles.
This script uses a unique and lesser known stat in RPG VX called “odds†and combines a new stat this script calls “aggro.†Odds determines the chances of random targetting selecting a particular individual. The new aggro stat is merely an extension of the odds stat to keep odds intact with the way it’s originally supposed to be.
Screenshots
Script
http://www.pockethouse.com/rpgvx/scripts/battlerstatsaggro.txt
Instructions
Just input one of these into the notebox as such and you’ll get its respective effect.
<aggro_set x> where x is the exact value aggro will be set to.
<aggro_mul x> where x is the value which aggro will multiply with.
<aggro_div x> where x is the value which aggro will divide by.
<aggro_add x> where x is the value which aggro will add to.
<aggro_sub x> where x is the value which aggro will subtract from.
Notes
If you're using the default battle system's script or similar, changes to any party member's aggro doesn't reflect until next turn. Or rather, it takes effect the current turn, but because targets are made before the turn starts, the enemies don't react to new changes in aggro until the next turn starts.
In case you're wondering what's the point of giving enemies an aggro stat, it is because using random targetting skills will also base off of their aggro statistic. Though, the way it works for enemies is a bit odd, no pun intended.
Terms and Conditions
Just give credit where due.
Credits and Thanks
-Final Fantasy XI and that horrible cave of rats...
Originally Found Here: http://pockethouse.wordpress.com/vx/battler-stat-aggro/
Last Update: 2009.04.09
By: Yanfly
Introduction
For those who have played MMORPG’s or certain RPG’s, you may have noticed something called aggro or hatred. Aggro and hatred causes the enemies to target specific party members more depending on their actions. For instance, if a healer casts “Cure†or “Life†on your party members, that healer will become the target of follow up attacks from the enemies. RPG VX originally lacks this type of statistic and it’s a shame it does since this can help create “better†enemy A.I. for your RPG’s battles.
This script uses a unique and lesser known stat in RPG VX called “odds†and combines a new stat this script calls “aggro.†Odds determines the chances of random targetting selecting a particular individual. The new aggro stat is merely an extension of the odds stat to keep odds intact with the way it’s originally supposed to be.
Screenshots

Script
http://www.pockethouse.com/rpgvx/scripts/battlerstatsaggro.txt
Instructions
Just input one of these into the notebox as such and you’ll get its respective effect.

<aggro_set x> where x is the exact value aggro will be set to.
<aggro_mul x> where x is the value which aggro will multiply with.
<aggro_div x> where x is the value which aggro will divide by.
<aggro_add x> where x is the value which aggro will add to.
<aggro_sub x> where x is the value which aggro will subtract from.
Notes
If you're using the default battle system's script or similar, changes to any party member's aggro doesn't reflect until next turn. Or rather, it takes effect the current turn, but because targets are made before the turn starts, the enemies don't react to new changes in aggro until the next turn starts.
In case you're wondering what's the point of giving enemies an aggro stat, it is because using random targetting skills will also base off of their aggro statistic. Though, the way it works for enemies is a bit odd, no pun intended.
Terms and Conditions
Just give credit where due.
Credits and Thanks
-Final Fantasy XI and that horrible cave of rats...
Originally Found Here: http://pockethouse.wordpress.com/vx/battler-stat-aggro/