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VX battler and HUD help

Hi, I am new to both the community and to RMVX, even though I am an old maker using other makes before.

I don´t feel like scripting, tried and it is not too hard, just not my thing, so I am willing to do art/sprites for someone who can help me with some VX moddings. If you want, check my deviantart for reference on my work: http://clest.deviantart.com/

Two notes about my request though:
-I will make it standard for my projects and would want to use then in commercial projects in the future. You will be credited in any project I use it though.
-It would be nice to leave this as an open script for anyone else who find an use for it. I could even make other Hud graphics or something.

Now what do I want? well first I want a revamp of RMVX battle system so here goes a mock up of the system:
http://img.photobucket.com/albums/v67/C ... reenie.png[/img]
Details:
Battlers
-The 4 guys in the right are the battlers, and the 2 on the left are the enemies (just to clarify)
-The battlers should be static pictures and should be positioned more or less like in the mock up
-Battlers should be positioned by their base (vertically the bottom-most pixels) and by their center (horizontally by the center). This is so I can use any size for battlers.
-Skill animations shall appear over the battlers just like they do from enemies
-I´d like to just have to name the files "battlerAlex" (Alex example of hero name) and save then in any of the folders for it to work, if possible, rather than edit script entries per character.

HUD
-The outer frame may be changed, but it should be there and appear abone all battle animations and bellow the HUD layer
-Each character HUD shall be more or less in the same position as in the mock up
-The frame around the first hud is the character selection turn cursor indicating who are you chosing commands for.
-IT is the HP, it should show the numbers in front of the IT sign, preferably  in plain white, IT bar is the one above it and should becrease from right to left as IT lowers
-EN should be same as IT, just referring to MP and that the bar is the one bellow
-I´d also like to just name the HUD character files as "hudAlex" (Alex being hero name example).

Commands
-I´d like the attack/Fight command to be erased and just stay with Skill, Guard and Iten
-If possible, bellow guard, add an "Evade" command which just passes the turn but doubles the character evasion rate for that turn

Background
-I´d like to be able to have a background image rather than the odd wirl from VX.
-I´d like a way to change the battle background via events, like those short script lines which you can add to events.

Here are the files needed for it:
Outer frame:
http://img.photobucket.com/albums/v67/Cles...20VX/Frameb.png
Background:
http://img.photobucket.com/albums/v67/Cles...VX/DesertVX.png
Battler:
http://img.photobucket.com/albums/v67/Cles...0VX/Battler.png
Character HUD:
http://img.photobucket.com/albums/v67/Cles...haracterHUD.png
IT empty bar:
http://img.photobucket.com/albums/v67/Cles...%20VX/ITbar.png
EN empty bar:
http://img.photobucket.com/albums/v67/Cles...%20VX/ENbar.png

So, hope anyone is interested, thanks!
 

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