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[VX] Battle Result Window

Battle Result Window
Version 1.0
by Woratana
Release Date: 05/08/2008


Introduction
I discussed about battle result window for VX with my friend for a while.
The problem is that there is no built-in battle result window in VX.
(The result will show in message box instead)

So I try to script this to see if it's possible to make one.
I put the same information as the battle result window in XP.

Enjoy~  :lol:


Screenshots
http://www.uppic.net/ib/battle_result_window.png[/img]


Script
Place it above main
http://i28.tinypic.com/25thhqt.jpg[/img]
Code:
#===============================================================
# â—
 
great script but my only request is that you make the window bigger so it can show the face graphic next to each actor name if you can do this, then the script will be so much better in my opinion
 
Does the "to next level" update as you gain exp?  When I tested it, it only changed when I gained a new level.  I thought it would change to determine how much exp I had until the next level.
 
With Tankentai's battle system, the top window remains after battle.

Other then this small problem, it's a wonderful script. I look forward to using it if I can fix this problem.
 
@Kylebot
Thanks :D Is that kyle from RRR?

@Albino
I scared the space won't enough, since each face is 96 x 96 pixel.

Try that in photoshop and you will found out that it needs whole screen to put 4 faces. :D

@Kreytor
Good thought!
I will change it to the exp the actor needs for next level in next version.

@Lockheart
I'm downloading Takenkai Battle System to see how can I fix that. :)
 

Xaiko

Member

Kreytor":fagogtzu said:
Does the "to next level" update as you gain exp?  When I tested it, it only changed when I gained a new level.  I thought it would change to determine how much exp I had until the next level.

Until Woratana updates his script, I have a small tip for Kreytor and everyone else who's interested:

Just change line 27 that should read like this:
contents.draw_text(292 + tw + 16, ty, contents.width, WLH, actor.next_exp_s)

into this:
contents.draw_text(292 + tw + 16, ty, contents.width, WLH, actor.next_rest_exp_s - $game_troop.exp_total)

...and the battle result window will display the amount of EXP still needed to gain the next level :)


@Woratana: Is it okay that I post this edit to your script? Else just tell me and I will delete this :)
 

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