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[VX] Advanced Title Screen

NunoAle":2dmktm6w said:
With the ESC it does not fade, but it does with the event.
That's weird because it works fine for me. You have version 1.8 right?

NunoAle":2dmktm6w said:
Another thing, with the randomizing, is it possible to have diferent title screens for each introduction? Like...

Randomize: [Tit. Screen 1 + Intro 1 ; Tit. Screen 2 + Intro 2 ; Tit. Screen 3 + Intro 3] etc
Sure.

NunoAle":2dmktm6w said:
EDIT: For some strange reason, it's bugging now, and even though I have the coords for where the player starts, it says I don't!
It shouldn't do that. Make sure the coords array index correspond to the map index, like that:
  Random_Intro_Maps = [1,2,3]
  Random_Intro_Coords = [ [10,10], [5,5], [0,0] ]
 
Yeah, I do have the 1.8

It's still bugging, now it will not load any introduction, the same problem with the players.

And it only works with ESC. It would fade with normal eventing, but it would not fade if the ESC is pressed.
 
Would there be any way to make the title map, be the same as the intro map, when randomized? Like lets say map one is my intro map. I also want my title map to be the same as that map. And would there be any way to incorporate a chapters kinda thing into it? like it uses where you are in the story, to pick the appropriate title screen. Lets say fire level, your in. when you start the game after a save, the ttle is the fire area
 

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