Jeff the Green
Member
I'm making a bunch of changes to the battle system for the game I decided to pluck from my personal development purgatory. A CBT (FFX-like) turn-order, a magic system that (I hope) both encourages magic use over spamming "attack" and makes the big, expensive, powerful spells feel big, expensive, and powerful, and, as the title of this post suggests, a slightly modified visual design. Right now, I've got the basic layout, but a few of the details are bugging me. Here are the two alternatives I've made:
and
The difference is obvious, I hope.
First of all, a few points of explanation.
So, a few questions:
And, of course, I'd appreciate any other comments, critiques, or opinions.
and
The difference is obvious, I hope.
First of all, a few points of explanation.
- The red circle is an HP bar.
- The six jewels are mana--you start with a max of 8, and it never goes up. (Though not all spells cost mana and you can, through abilities or equipment, reduce the cost of spells.)
- The command window, at present, stays in the top left regardless of which actor's turn it is, and whose turn it is is displayed by making the actor blink.
- The battle background is automatically stretched in the transparent status window version, and it doesn't degrade the quality to any noticeable degree.
- Fleeing and battle-specific commands (think "Talk" in the battles against Seymour in FFX) are available by pressing the right arrow key next to fight.
- The command "Magic" is universal (and everyone can learn every spell), while actor-unique skills are in a separate category (in the picture, "Arcana," though the name will differ by character).
So, a few questions:
- Transparent or opaque window? Somewhere in between? If you like the transparent version, but think the mana/health bars are too hard to distinguish, what would you do to fix it?
- Should the actors be partially transparent like they are in the default battle system (and in the screens I've posted)?
- Like/dislike/indifferent to the mana/health bars? Do you think the HP bar looks out of place or too big next to the mana bars? How would you change it?
- Should the command window stay where it is? If not, should it stay in one place (where?) or go over each actor on their turn?
- Like the "Flee" off to the side, or should it be in the main command window?
And, of course, I'd appreciate any other comments, critiques, or opinions.