The strange in this is that when the conditions for moving to the next room are fullfilled, it doesn't activate the action I want (move to the next room) . It does only move to the next room sometimes, sometimes NOT!! This is the object that checks that instances in the room is equal to 0 (it's persistant too):
So to repeat what my problem is:
When ALL the objects/enemies (instances) are destroyed, I want the game to GO TO NEXT ROOM.
My problem is that it does only carry on to the NEXT ROOM sometimes, NOT always.
As you can see on the image, I have used the action "if the number of instances is a value" and put ALL to "Equal to" = "0"
This would mean that when 0 objects (of all INSTANCES) is left, the action "MOVE TO NEXT ROOM" will be activated.
So WHY does it only activate my action SOMETIMES?
Thanks /robin