i've seen some methods and functions for the various classes that are used to show the tilemap and the events on map... nothing let me think that there's an easy way to vertically flip the images whitout create a lot of lag...
the easy way is this:
@sprite.angle = 180
@sprite.mirror = true
like this i can, rotate a sprite by 180° and then flip it orizontally, creating a vertical flip, as i want to do...
but i can't use this way, i want to do it with the map, 'cause of the big lag!!
the method "mirror" is lag free, completely, i can use it any time i want and there's not a single issue, but this is not the case of the "angle" method...
i don't think there's a solution with the RGSS, there's no other method that rotate a picture, and there's no method that flip the graphic vertically...
i was thinking about the DLL, looking at the libpng.dll i've found nothing usefull, also the png.dll is apparently useless.
Do someone know a good DLL to make a vertical flip?
or maybe it does exist a method that make a vertical flip without the "angle" method...
i hope that someone has an answer to this question!! thanks!!
the easy way is this:
@sprite.angle = 180
@sprite.mirror = true
like this i can, rotate a sprite by 180° and then flip it orizontally, creating a vertical flip, as i want to do...
but i can't use this way, i want to do it with the map, 'cause of the big lag!!
the method "mirror" is lag free, completely, i can use it any time i want and there's not a single issue, but this is not the case of the "angle" method...
i don't think there's a solution with the RGSS, there's no other method that rotate a picture, and there's no method that flip the graphic vertically...
i was thinking about the DLL, looking at the libpng.dll i've found nothing usefull, also the png.dll is apparently useless.
Do someone know a good DLL to make a vertical flip?
or maybe it does exist a method that make a vertical flip without the "angle" method...
i hope that someone has an answer to this question!! thanks!!