You've got a great title screen, though within the first 5-10 seconds I think it is showing the picture of this woman in the middle of the town that is lying on the ground dead? I would suggest having her lying on her side.
Otherwise, I would suggest drawing a (close up) picture of maybe her face with her eyes closed dramatically and fade this in slowly then fade out 'while the rain slowly falls....drop...by....drop".
It's about making it poetic.
In game in the filler opening, the voice acting maybe could have used some work, but it's not that bad. It's...mediocre I would say.
In game on the part where the guy is questioning the prisoner and all throughout the game. Make SURE you play through this text slower. Make sure that you can read off the text in a slow and calm manner yourself before skipping ahead to the next line. Also, could you at least change the position of the message box for each character? You really can't tell who is speaking at which point until the face sets are used. Maybe you will add facesets to both these characters?
The point is it's a good scene, it just has to be slower. Directing is about timing, and through timing it is poetic.
You do notice at this point, however, that the music is really good.
I think I recall you saying that you got your music off royalty free sites? Make sure to credit them if you haven't already. XD It's awesome stuff and really absorbs you into it.
There are certain unprofessional nuances to the text you should consider fixing.
For example "Anyways, we're on the second floor. It's an underground complex."
think of what she would really say, she is a character that should be on top of things all the time. Stating the obvious and using the word "Anyways" will make it seem less professional:
"anyways, we're ont he second floor. It's an underground complex."
Change to:
"We're on the second floor."
You don't even have to say it's an underground complex. That is noticeable. Or maybe people think it's overground? Either way, they will be able to figure it out themselves.
"Lets go down to the third level and find weapon"
This makes them sound like they are just making stuff up as the story goes on. Again, they should sound like pro's:
"He'll be on the third level."
So my basic advise on the first part; cut down the use of the word "anyways". ;p
On the good side of things. The battle system is frickin awesome. It maybe be the best I've seen so far, as it's just so in depth. "attacks" are not the main thing that you do, and on top of this when you DO hit "Attack" it comes up with a menu of different attacks to choose from.