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Urban Development (and other stuff)

Lexy

Member

Umm Eriol, this is Inq's thread just to post his Urban Development's Progress. Why are you posting requests here?
 
houseshot8.png


After taking a little break to do those critters (thanks, Badmonur!) I've come back to the creation of this humble house. Finally got what I feel is a good design for the bottom floor wall texture. I feel that the flowers on the window basket on the bottom floor aren't clear enough though so I'll have to clean those up and make it all more obvious.


Eriol: Thanks for the offer of me helping you on your project, but for the moment I'd prefer to work on my own and get them completed. You can find some tutorials on my portfolio site (Linked to in my signature) that should hopefully help you with your pixel-learning needs.
 

Lexy

Member

Ooh I absolutely love the bottom texture Inq, nice job. It looks like it's coming along nicely can't wait to see the finished product, and I think I'm going to check out a few of those tutorials myself.
 
TheInquisitor":2yeh29aq said:
Eriol: Thanks for the offer of me helping you on your project, but for the moment I'd prefer to work on my own and get them completed. You can find some tutorials on my portfolio site (Linked to in my signature) that should hopefully help you with your pixel-learning needs.

Thanks anyways, Inq, and sorry for the wrong post.
 
what the crap--?!?!?!??!?!!! fffffjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjsssssst *short circuits*

it's ....... ridiculously gorgeous @_@

the colors ....... oh god......... the colors.............

the little tiny red lines on the windows (shine, i assume) stick out a little too hard though. I thought it was an error until I saw it on all the windows.
 
Thanks guys (I'll reserve a special thanks to that over keen compliment, Ven :biggrin:)

The little red shine may be off, I'll be sure to check it at the end, but for now I still think it works quite well. I feel it adds a bit of flare to the windows and also helps bring out the concept of the world, where the "sky" is all orange and reds.

Yeah, I did a lot of colour mixing on this piece. Finally started to get the hang of that and the results are far better than just keeping it simple. To get the effect, on all of the wall textures I had two shades that were visually identical in brightness and then changed the colour slightly, for example from yellow or orange. This can be seen on the 3rd floor of the building where the two brightest shades have little difference between them aside from their slight colour differences. Really brings out the detai of the piece, I think. :)

At the mo I'm taking a break working on a vector art pic which I'm just enjoying too much to stop. Once I finish it I'll be straight back into this house. I have made a little bit of prgoress from here, but at the moment am struggling to get down a good colour palette for the bronze metal pipes and thins. Once I get back to it I should have a refreshed mind.
 
Haven't made much progress since the last update and it doesn't look like I'll get much time for a short while now, so updates will be coming much more slowly. :sad:
However, I have spent a bit of time working on the bronze metal palette and updating the walls a bit.

houseshot10.png


I'm happy with how the pipes are going, although they might be a bit bright. The walls are causing bit a bit of concern as I think think they've got enough vertical shading on them (the roof tiles have more of it). I might have to come and have a good look at those.
 
houseshot12.png


Another small update. Been filling in the pipe work and starting back on the roof. Edging closer to the finish line. I feel that the walls could do with more shading now though.
 
This reminds me of old LucasArts adventure games. Day of the Tentacle, Full Throttle and the like, but of course with a steam-punk twist, which makes everything that much cooler.

Brilliant work mate. You should attempt an adventure game. :tongue:
 
"This reminds me of old LucasArts adventure games. Day of the Tentacle, Full Throttle and the like, but of course with a steam-punk twist, which makes everything that much cooler."

That's why this game reminds me off monkey's island. Because I used to play those games at about the same time when I was little. Definately a full throttle/tentacle feel to it.

GREAT.
 
Awesome news! Just checked your site and saw the mockup, it looks great. Very DOTT. Needs more steampunk, though. :tongue:

edit: I forgot to ask. Will you be using AGS for the engine?
 
I still don't see the similarity to Monkey Island with this house pic. Different camera angles, completely different colour styles, Monkey Island has no steampunk as far as I know. I dont see it myself. :)

Thanks, MTG. I am using AGS, yes, as I cannot cope with any coding of any kind. (alliteration!)
 
TheInquisitor":2icrelbj said:
I still don't see the similarity to Monkey Island with this house pic. Different camera angles, completely different colour styles, Monkey Island has no steampunk as far as I know. I dont see it myself. :)

Nor do I, they look completely different from each other.
 

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