That's actually exactly what I'm trying to avoid. So far I have it so that the rooms are spaced out, but I want it to be like the Zelda III rooms (yes, I'm making a Zelda game haha), where you can't see part of the other room(s). I've got the scrolling down (no teleportation required, just a matter of panning the screen, setting Through on and moving the character), but I can't figure out how to form a camera restriction, whether through events or scripts.