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lol, I have taken out some Cliches in the game right now but if I got rid of all of them it'd be boring so I'll leave in some.

Edit:
Update! - Added Demo 1.0, roughly 40 - 60 mins long!
 
Anyways, forgot to reply.

The mapping comments are still the same, normal-boring-bland, except for the forest map for where that comment will b: improve it like hell.

The eventing, seriously, is not good at all. At least, when you make the guards to the forest bandit king thing disappear, at least fade the screen for a moment. Small stuff like that counts.

The battle stuff is not good, simply not good. You need to even out the battling statistics, especially since it seems that you haven't altered the damage algorithms(how damage is calculated) You can search for this, google it, try to find or request scripts to help out. I think you're trying to make a it a bit like ff6

Conversation needs to be a bit more realistic. Check out it.

OVerall, this is a pretty new(b) project, which pretty much shows how little time you've spent on rmxp. This is not meant to be an insult or anything, just a bit of a fact. If you want some examples on how rmxp can be done right, check out Dark eternal. Check out the scripts section for some simple plug and play scripts.

Also, remember to encrypt your file. When you see the menu button compress game data, check the box marked encrypt game file or something like that.

PS: Yay, my title suggestion got taken, yay.....
 
Well since that demo I have improved alot so, the forest map I agree was extremely lame lol, but it has been improved Demo 2 will be out next week(hopefully) I dont get much time on RMXP alot.
About the guards, I realised that already and fixed it, they are actually seen walking away and then head off to the bar(which I added) and you can go talk to them after words.
The scripts I find arn't exactly the most useful or easy to use.
I am still trying to increase my mapping and I'm getting there, it'd be awesome if I managed to get a team up and running like a scripter and maybe a mapper. Also I need help spriting better enemies or finding them, I could prob sprite a few myself but I will need help lol.

Anyway thanks for the feedback, I'm definitaley gunna fix up alot before I release demo 2.
 

Cait

Member

I played your demo. I think your mapping needs work, but others have pointed that out. I would like to say that it is good that you are thinking of your own system, but however, there needs to be some realism. A knight is someone who has trained, proven his worth, but your character is only "16". How can he have proven anything? I would suggest you come up with another title, as a middle title. You can say he's still trying to prove himself, but past training. Squire (Trainee) New title (Past training, but not yet, knight) and of course, knight (Proven)

If his father died when he was twelve, it was likely he would need more training, and it would likely be with a mentor or a guardian. I think you have some good ideas, but you need to work out the same details. *After all, this is suppose to be a 'real world', and people should have real reactions.*)

Something else, the town where the bandit leader is giving trouble... Why is it that the villagers say the exact same thing? That's not likely to happen. Try to have various things that they say, but still about the bandit.

KID: My daddy tried to fight the bandit leader, but I never saw him again.
WOMAN: I hate that bastard! He's ruining our lives.
WOMAN2: I'm so hungry that I could eat a horse, which I did, because the beast was eating us out of house and home.
MAN: We have no where else to go, because we're broke. Not even the King will listen to our pleas. Can't get past the gate of the palace.

See? These are suppose to be real people, with real feelings, and experiencing some awful event in their lives. And not everyone will exactly hate the bandit leader, either. But I think you need to work on your mapping first, and then work on events.

About the graphics. I am afraid they clash horrible. Monster don't go with the battler of the characters. It looks bad. The world map clashes with the towns and so on. Although, I have to say that you chose good music and used that very well.
 
Cait":1fd157ki said:
I played your demo. I think your mapping needs work, but others have pointed that out. I would like to say that it is good that you are thinking of your own system, but however, there needs to be some realism. A knight is someone who has trained, proven his worth, but your character is only "16". How can he have proven anything? I would suggest you come up with another title, as a middle title. You can say he's still trying to prove himself, but past training. Squire (Trainee) New title (Past training, but not yet, knight) and of course, knight (Proven)

If his father died when he was twelve, it was likely he would need more training, and it would likely be with a mentor or a guardian. I think you have some good ideas, but you need to work out the same details. *After all, this is suppose to be a 'real world', and people should have real reactions.*)

Something else, the town where the bandit leader is giving trouble... Why is it that the villagers say the exact same thing? That's not likely to happen. Try to have various things that they say, but still about the bandit.

KID: My daddy tried to fight the bandit leader, but I never saw him again.
WOMAN: I hate that bastard! He's ruining our lives.
WOMAN2: I'm so hungry that I could eat a horse, which I did, because the beast was eating us out of house and home.
MAN: We have no where else to go, because we're broke. Not even the King will listen to our pleas. Can't get past the gate of the palace.

See? These are suppose to be real people, with real feelings, and experiencing some awful event in their lives. And not everyone will exactly hate the bandit leader, either. But I think you need to work on your mapping first, and then work on events.

About the graphics. I am afraid they clash horrible. Monster don't go with the battler of the characters. It looks bad. The world map clashes with the towns and so on. Although, I have to say that you chose good music and used that very well.
I like the idea of some villagers actually liking the bandit leader, or just not hating him. I know the graphics clash horribly but I'm no spriter and I dont have a spriter to do up the graphics.
 
the son of a great swordsmans/knight and the royal girl who is a white mage/healer is way cliche. why dont you switch the characters? I would be more interested hearing about a girl who's the daughter of a knight and a male healer.
 

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