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Unnamed

Hey everyone this is my first project ever!
I dont have a name yet, but I will get one, please pass them over if you have any ideas.


Story:
Kaito a sixteen year old Knight sets out on a journey to travel the world and meet interesting people, but when he comes across a girl of Royalty, he vows to return her to her captured brother and then defeat the capturer, along the way he ,eets up with a few more people of different skills, some human, some not.
He and his friends also do jobs for people and get paid, the reason Kaito chooses to travel is because it was his fathers dying wish to travel and become stronger.
But later her takes on another task if finding the Red Crystal, which hold within it the power to reveal the actual truth when used, as Kaito wishes to take it to king and find out what really happened to his father.

Characters:

Name: Kaito(Changeable)
Age: 16
Class: Knight
Blood Type: B
Hair Colour: Blonde
Weapon(s): Swords
Info: Kaito is the son of The Great Knight Rudobon, who died at the hands of the kings men, this happened when Kaito was only 12 years old, his mother died when he was 15 years old. Kaito was an only child and is currently travelling the world meeting interesting people and making new friends. But of course there is the love interest that most main characters have.
Since he is the son of a Great Knight, he is more powerful than a normal 16 year old would be even with special skills. He specialises in Melee attacks and Skills, has no Magic Power at all as he dislikes using it.


Name: Cleris
Age: 16
Class: White Mage
Blood Type: AB
Hair Colour: Red
Weapon(s): Rods, Staffs, Hammers
Info: Cleris was born into royalty along with her little brother, she never met her father, because he left at her birth, her brother had a different father. When she was just 4 years old she learned how to Cure people and decided she'd take up White Magic lessons, her grandfather who was a Sage taught her Cure and Life but died 3 years later. Cleris and her brother were close, but then one day someone wanted to kidnap her to have her money and royalty, but she managed to escape with her brother.
Eventually the enemy caught up to her and took away her brother, they now pursue her.


Name: Rei
Age: 13
Class: Black Mage
Blood Type: O
Hair Colour: Green
Weapon(s): Rods, Staffs, Hammers, Wands, Knifes
Info: Rei cannot remember his past as he recently got amnesia, the only things he remembered where his name, his skills and the fact that he has to hide from someone. His Black Arts are above many stronger Black Mages, he is unsure why he is so powerful, his goal is to find out the rest of his memory so he joins Kaito and co. in order to find that hidden memory.

More to be added....

1-1.png

Battle

2-1.png

Naming Kaito

3-1.png

House

4-1.png

Small part of a town

5-1.png

Main Menu

6.png

Cleris' skills

More to come....

Blue Magic System
Haste, Slow, Stop and Berserk States
Throw Ability
Coin Toss Ability
Side View Battle
Level up Notifier(Shows what went up at level up)

Credits:
Sithjester, Sprites
Atoa, Side View Battle Script
Blizzard, Level up Notifier
Monkydlu, For helping me to event 'Throw and Coin Toss

What you can do to help:
A way to make a Doom and Roulette ability
A way to make a character always on Berserk
A way to make a Scan ability
A way to make a Mug and Steal ability

 
Okay, let;s see...

Your story needs work, that's a given. It's a bit simple, but that;s only the stuff to tell and all, right?

Try to use some more customizing scripts. A bit too much rtp and all.

The monster graphics are annoyingly low resolution.

The mapping is normal, bordering on bland. Try to spice it up, make some randomness and add some general stuff to the maps.

For auto berserk, I'm guessing it's a equip-causing status effects for weapons? If so, you can use events in the troops tab to do that, use conditional branches- if this weapon is equipped, add state berserk, is not, remove state berserk.

For that doom/roulette, try the Blizzard tons of addons and stuff. Technically, throw and cointoss could be made by events, but that's hell with all the variables and operations and stuff. I don't know what script can get those, although there most likely are some.

Here's a title:
Kaito: Arising Legends
 
Your window skin looks like a poor attempt at copying FF6, as your graphics generally do too I guess.
Replace that indexed-looking gradient background with a real one and make the frame more defined, add a thick black outline or something. It's nice to see a plain selection box rather than the fancy things people come out with, but I'm sure that wasn't on purpose?
 
I agree my story is a bit simple and I do need more to it.

I agree with the customisational scripts, I do indeed need more.

I do need better monster graphics however these are the best I could find, I will keep searching though.

I'm not very good with mapping but I am practicing.

For the Auto-Berserk its actually more of the Berserker class, as in its not controlable.

I tried the tons of addons but I kept getting an error, I am still working on it though.

I managed to event a Throw Ability but still working on a Coin Toss.

I actually like the title and am defenitaley considering it.

Edit - As for the Windowskin, I am working a little on that atm so next few screens should have a better looking one.
 

mawk

Sponsor

having 16-bit NES-era sprites as battlers and backgrounds doesn't fit when the party (and everything outside of battle) has a higher resolution. inconsistent pixel sizes generally look pretty jarring -- if I were you, I'd strive for more consistency. you could find new battlers and backgrounds that fit the rest of the graphics (or modify the stuff you already have to fit, if you're decent at spriting,) or if you're feeling adventurous you could modify the rest of the game to fit the 16-bit sprites -- there are countless rips from SNES games that could work nicely in tileset form, and working with lower resolutions is a pretty decent way to practice the basics of spriting. There happens to be a template for 16-bit spriting, if you're interested in going down that road.
 
I might actually it seems interesting..., but the thing is I only have monsters, backgrounds and World map tilesets as 16-bit, everything else is at the RTP standard.

Updated, check first post. [New Character added, new Abilities added, new Help added]
 
Hey.

Adding the new character was pretty sketchy. There's really no information at all, you add... something...

Anyways, what's up with the youth? At least make them legal age;)

Roulette is pretty easy. Make the roulette skill, set animation and stuff. Now, make it call common event, and set the common event to activate a switch. In the troops tab, set activation to when the switch set random variable (1-4 for the players, it'll be a bit different for monsters, I'd guess), and conditional branch for each random variable, if 1 then animation on Rei and deal XXX damage(use more variables for this unless instand death, where you simply deal 9999 damage to the character) That's the core basics of it. That'd be how I'd do it

You could maybe set a different status for the berserk,just name it the same as the normal berserk, set it continue after battle, and always infect the character with it. You'd just have to remember to infect the character again when you do a healing thing.

There's a script that does scan ability somewhere, but I hate the way you have to keep working on it for every scannable enemy or whatever. Personally, I don't feel like scan adds much to a game.

Mug and steal is sort of like roulette, but it's a lot more work, although I guess very customizable. Lots of switches and variables and random variables. You could use a script, there are several steal and maybe mug scripts... but I hate using them, and it never works for me.
 
Rei is the mysterious character of the group, and I agree they are a bit young but the next few are older than these, I will add more info about Rei definately because he will have a huge part later in the story, I have something planned for him ;)

I will try out the Roulette.

I realise Scan has a lot of work each time, but it's a skill that only reads certain monsters as its one of the 'Rare Abilites' which I am going to explain later on.

I will try out the Berserk.

I have seen a few Steal scripts my self, but I personally think eventing might be better same goes for Mug, I will test it out.
 
Oh yeah, remember that roulette shouldn't affect bosses. That adds a whole lot of extra complex stuff, probably. Like, put all the conditional branches into another condition branch for if switch boss is on, set no effect or whatever. Unless only enemies can use roulette.

The berserk skill was just something I blew out of my ass, it probably needs some customization- ex- if the character just keeps attacking over and over and over, then the character would either be a crappy character(if it's only him alive against a super hard character, it's game over) or a too strong character(it's only attacking, it's gonna be super strong).

Eventing the mug and steal script takes a whole lot of patience, which unfortunately I suck at. I do, however, know the concepts. Adding extra animations(an explamation when the character steals, or a miss pop up when he misses) is something scripts probably couldn't do. You basically event everything in one troops tab, and copy that page to another tab, and then modify to fit the enemies there. Still a lot of work. And you still have to put the entire thing into another conditional branch for mug... lots of work. Lots of benefits, but still...

I learned how to event the steal on rm2k3, which made it a whole lot better(as rm2k3 was made for eventhing, while xp onward was made for scripting). Eventing in xp would probably be a bit different...

peace out, it's midnight here and I've got back to school tomorrow.
 
I found out my own way of doing the Berserk thing, since the character is a berserker he will keep attacking, like Umaro in ff6.
I just on a nameless Left hand weapon :D it worked to :)

Update - Added more to story, added more info on Rei, fixed up character images.
 
the knight is too young to be one ( unless you are breaking the real laws of medieval ).

Crystals are too clichy and boring for me.

Also, I wouldn't want to use Arising Legends if I were you, "legends" is used in uncountable games ( thus rejected in 1 RMXP forum )

The mages look exactly like FF, are you planning to make a sequel?

Also: it would be good if you add some old characters.

Say, i think this has been mentioned, but the map is VERY bland.

Anyways, good luck :thumb:

EDIT: you might like the FFVI SDK in the projects forum.
 
Thanks for the Feedback.

About the Knight, his father taught him everything he knows, his father was a Great Knight, I should probably mention his father taught him though.

I agree crystals are boring and cliche, but it still isn't the main part of the story, which I'm currently working on,

Really it's used that much?

No my plan was to make some of the characters look like the ones from Final Fantasy,, but it will probably only be the mages who do.

Thhe next few characters will be older, these three are the youngest characters in the game.

I really do agree with about my mapping.

I just downloaded it :D

Is this the standard for a first project after only a month of practice?
 
This is the standard for every project.

And yeah the crystals is used THAT much.
And the knight... are you using your own system or the REAL medieval one ( cause the medieval one does not work like that at all )

also talking about the standard, the reason i have the same standard is because i believe a first game should be good ( not instantly, eventually )
 

Tindy

Sponsor

Your interiors have some serious mapping isses, and your exteriors are bland (as everyone before me as said.) Head over to Mapping Improvement, m'dear. We're more than willing to help you out.

Definitely make everything a bit more consistant in terms of graphics - though I do like the 16-bits, they don't jive with RTP.

Something in your story doesn't sound right - Kaito is a knight, yes? And I read in the comments that he was trained by his father, right? But his father died when he was 12 - and I highly doubt that you could trust or train anyone below age 8 to effectively use a sword, even a tiny one. So that's only 4 years of training before his dad died - assuming that his dad, despite being a knight himself, had a lot of time on his hands to give him 1:1 training every other day or so, to make it worth anything - and it's been 4 years since he would have stopped the training. So his mother would have been alone, and unless she worked, he would have had to do something to help out the family, thus making training an even lower priority, and the fact that she died when he was 15 (3 years after his father) tells me that they live in a world of either large dangers or low medical knowlege. So he's on his own only for a year, and yet for all that he's a powerful knight? :huh:
 
tindy: this is a fantasy rpg. you shouldn't consider every single little detail. Lots of good games have young people fighting and becoming stronger than god. this can still be a good game.
What you said did make sense, though.

First games are more of a introduction to game making for me. I started on rm2k before these, and I probably started twenty games on rm2k, 2k3, xp, and vx before finally settling on a truly serious game on xp(better mapping, not really that serious, just my main project)

also, why is it that kaito can only use swords while everyone else has a freaking arsenal? sure, maybe there can be lots of swords to make up for it, but still, rei can use like six weapons while kaito only has one type of usable weapon.

EDIT:
oh yeah, killerzking: just because it's been used before doesn't mean it's bad.
 

Tindy

Sponsor

this is a fantasy rpg. you shouldn't consider every single little detail. Lots of good games have young people fighting and becoming stronger than god. this can still be a good game.
What you said did make sense, though.

It's not considering every detail - I just happen to like reasons for things in games. Why a character is able to do something, etc etc. I feel that if you don't have at least a basic idea in your head for why you're doing something, you're copping out. Likewise, I feel that many of the best games tend to have a decently deep backstory.

This is not, however, saying that you can't have a good game without a deeper backstory.
 
EDIT:eek:h yeah, killerzkings: just because it's been used before doesn't mean it's bad.
Well, usually if you have crystals you'll turn off some audiences cause they have seen this 1 million times.

I really think this is an FF sequel/prequel/w\e
Cause the crystals are like... the heart of old FFs
 

Injury

Awesome Bro

Yea, just improve those maps, take out some cliches, and you'll be on your way to funville, wherever that may be on this site... :smoke:
 

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