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University portfolio

Getting ready for higher learning, im shooting for architect and Ive been working on a portfolio for the past week now, heres what i have so far. :lol:


page_one_flat_main.png

page_one_flat.png

scyscraper.png

loft.png

bridge.png

bathroom_main.png

bathroom_montag.png

apartments.png

apartments2.png

starter_room.png
 

Jason

Awesome Bro

Jesus christ these are awesome renders, just outta curiosity, how long did they take to render ? Seems like they'd take hours, maybe days, lol.
 
mmmmm, that's why i love cinema4d's new advanced render with the super Global illumination option, it took under a minute to render all of them, the new qmc algorithm is rape. I still have one of the first dual core processors that came out.which is pretty good.
 

Jason

Awesome Bro

badmonur":r5utldas said:
mmmmm, that's why i love cinema4d's new advanced render with the super Global illumination option, it took under a minute to render all of them, the new qmc algorithm is rape. I still have one of the first dual core processors that came out.which is pretty good.

Jesus under a minute !?!?!?!?!?!?!?!?!?!?!?!?

It took me like just over an hour to render a room similar to the last pic but it was a living room and I don't think my textures were as good anyways.

I love the bathroom one though, it looks proper amazing,

Nice work dude.
 
lol that last pic was actually with the old renderer and it took like 20m
as for the textures, i find that bump and normal mapping makes them pop a bit
Thx for the comments
 
Wow, I'm really impressed. I'm a big fan of modern architecture, and I really like your designs--geometric and spacious and utilitarian. Very pretty. The solar panels on the roof of that one house are a nice touch, especially with how big sustainability is these days, but why aren't they covering the whole roof? Doesn't look like that space is being used for much else. Also, the curves of your skyscraper are very nice. And holy shit, I want that bathroom. Are the slatted things on the wall blinds? I think you might've gone a bit overboard doing the ceiling and the wall that texture, but maybe it's just the angle. The rest of the shots look fantastic.

Besides the slatted things, the only thing I'm ambivalent on is the wood paneling on the exterior of some of the houses, especially the first one. I don't think the paint color goes that well since the wood, which might be what's bugging me; the wood is a lot redder or something. Also, there's only one pillar that isn't white, which is a bit inconsistent.

Design my house. :3
 
Wow! Amazing renders! Reminds me of how crappy my Animation II project is going to be :sad:

Is this done in Maya? I'm curious how long some of these took you to do @_@ Frankly, I'm just amazed at the car in the last pic you posted. That alone would have impressed me and my ugly box cars hehe :biggrin:
 
Wow that striped mirror ceiling is an Epic idea. I have to say I've never seen that before and it looks pretty damn sweet. Very stylish.
The garage to that last image I don't like, no real point having one at all!
I like those towers and the angled beam concept would help provide stability. One question, are those beams angling with the slant of the towers or against?

Also do you recon you can drop a link for the programme you're using because I think I might want to purchase it!
 
honestly if you're shooting for architecture you should probably also do some plain stuff. you'll more than likely wind up doing allot of car dealerships and hotels. so some conventional design would be good to show off.
 
Im taking the rest of the year off to build up a portfolio and get my ducks in a row + spend some well deserved time with my family. Havent been home in 4 years. Ill probably do a few pencils and paintings and sculptures for the portfolio.
 
oh also if u havnet already

learn Sketch-up. my father uses it with great success. it doubles for both schematic drawings and models for demonstration.
 

arev

Sponsor

Hey badmonur, I have a few words of critic since I'm into arch-viz too :)
The first two renders have too big field of view. Narrow interiors, like bathrooms, are actually the only cases you should use FOV that big.
The twin skycrapper is nice, but it's missing st least basic interior (or at the very least floor condignations).
Fourth render: perspective of the background mismatches the perspective af the render. Also, It's night on the outside, yet pretty strong light comes through the windows.
The bridge is very nice. I like it's futuristic design. Even the lack of materials/textures is acceptable, as designs like this are often presented that way. Water is the only glitch here.. I don't know if it's bump map is some crazy squareish noise, or a low quality jpg... it looks weird :]
The bathroom design is pretty good. But, though the interior feels warm an nice, that intense yellow light would be pretty tiring for the eyes.
Next villa is pretty good. I'd only suggest you try to recreate more natural lighting. Right now it looks like lit by some environment light an a few omni-directional lights. Try to light exterior scenes only with environment and one directional light simulating the sun. I'm pretty positive there's a special light for this in you Advanced Renderer. You might also look for a camera correction tool to aquire two points perspective (all the vertical lines are parallel).
One last tip - give some more attention to the shaders/materials. Rendered objects gain a lot thanks to realistic materials.
Keep it up, you're doing good making this stuff in a week :)
 

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